There are 2 repositories under astar-pathfinding topic.
CosmosFramework is a medium-lightweight plug-in Unity development framework . Has a rich Unity method extensions and toolchain. async/await syntax support, multi-network channel support.Long term support for this project
Implementation of Near-Optimal Hierarchical Pathfinding (HPA*) algorithm in Unity, tested with maps from Dragon Age: Origins
Implementation of the D* lite algorithm in Python for "Improved Fast Replanning for Robot Navigation in Unknown Terrain"
better google maps for block game
A collection of useful Scripts, Scenes, Systems, and Templates for the Godot Game Engine.
3D A* Pathfinding that doesn't need baked navmeshes and can be used with dynamically created terrain (MapMagic or other)
Visualize working of famous algorithms, Currently Implemented Path Finding (Dijkstra's, A Star, BFS, DFS) Sorting (Bubble, Insertion, Selection, Merge, Quick, Heap)
The Tektosyne Library for Java provides algorithms for computational geometry and graph-based pathfinding, along with supporting mathematical utilities and specialized collections.
Path finder and A* solver (astar or a-star) native extension for Defold Engine build on MicroPather.
Dungeon generation and navigation using constrained random walks and A* in Unity
python package for fast shortest path computation on 2D polygon or grid maps
a path find for tilebase game in unity
🗺️ A JavaScript implementation of A* algorithm.
Go implementation of A* from RedBlobGames
Python programm showing A* path finding on quadtree representation of a 2D map.
Source code for the HappyCoders.eu articles on pathfinding and shortest path algorithms (Dijkstra, A*, Bellman-Ford, Floyd-Warshall).
🎯 VanillaJS pathfinding visualizer using bunch of different shortest-path algorithms (A*, DFS, BFS, ...etc.)
Short A* Pathfinding Tutorial project
A*-based collision avoidance for UAV path planning
visually find the shortest path using A* algorithm
Created in Unity 5 for the purposes of learning AI techniques. Features behaviour trees and A* pathfinding.
Automated Snake Game Solvers using AI Search Algorithms
This project has been created for A* algorithm implementation in Python 3 and Pyp5js is used to visualize that algorithm.
A star 3d pathfinding in 3d voxel environment in Unity3d
C++ pathfinding implementation using SFML
Pathfinding Visualizer application that visualizes graph based search algorithms used to find the shortest path. Algorithms used: Breadth first search, Depth first search, Best first search and A* search made with java swing
Selected Graph Algorithms
This tutorial will teach you how to implement A* pathfinding in your own 3d game in Godot.
Android App for simulating Dijkstra and A* algorithms through intuitive animations
A star (A*) pathfinding in unity C#