There are 6 repositories under pcg topic.
Procedural generation library for Unity
Procedural generation algorithms and demos for the Godot game engine
Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample game with the web frontend at
DeBroglie is a C# library implementing the Wave Function Collapse algorithm with support for additional non-local constraints, and other useful features.
Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad combat game written in Haskell; please offer feedback, e.g., after trying out the web frontend version at
Testing common random-number generators (RNG)
Exploring Procedural Generation algorithms in Godot
Unity plug-in for procedurally generating indoor levels using abstract chunks.
A benchmark towards generalizable reinforcement learning for autonomous driving.
Biosignal Processing in Python
DOOM level generation using Generative Adversarial Networks
PCGEx is a free (libre) Unreal 5 plugin that expands PCG capabilities. It offers a variety of high-performance nodes; with an edge for building relational graphs (Freeform, Delaunay, Voronoi, MST etc) and pathfinding; and much more.
A fully open PCG (procedural content generation) framework for Unity to create organic and natural looking worlds.
Datasets and code for a scientific paper about video game text corpora. Datasets contain text from Star Wars: Knights of the Old Republic (Bioware), TorchLight II (Runic Games) and The Elder Scrolls (Bethesda Softworks).
Procedural generation of 3D maps with snappable meshes
PCG Random Number Generator Native Extension for the Defold Game Engine
Use Unity ECS to generate dungeon with BSP.
Modified version of the WFC algorithm that generates cyclic paths around obstacles
:video_game: :game_die: Procedural pixel generator (mask) + visualizer
Glsl implementation of the PCG algorithm for the generation of random numbers.
IntX is a C++11 port of IntX arbitrary precision Integer library with speed, about O(N * log N) multiplication/division algorithms implementation.
A mobile minigame made under 20 days, focusing on runtime Procedural Content Generation (PCG), and fun .)
Project for the course of A.I. For Videogames, University of Milan, M.Sc. in Computer Science, A.Y. 2021/2022. Procedural generation of a tree using L-system.
Tiny Rogue is a roguelike gameplay prototype made with Unity Project Tiny for mobile and web. The dungeon is procedurally generated with binary space partitioning (BSP).
Wave equasion simulation using FDM and PCG methods