There are 5 repositories under a-star topic.
VIP cheatsheets for Stanford's CS 221 Artificial Intelligence
Motion planning(Path Planning and Trajectory Planning/Tracking) of AGV/AMR:python implementation of Dijkstra, A*, JPS, D*, LPA*, D* Lite, (Lazy)Theta*, RRT, RRT*, RRT-Connect, Informed RRT*, Voronoi, PID, DWA, APF, LQR, MPC, RPP, Bezier, Dubins etc.
Motion planning and Navigation of AGV/AMR:matlab implementation of Dijkstra, A*, Theta*, JPS, D*, LPA*, D* Lite, RRT, RRT*, RRT-Connect, Informed RRT*, ACO, Voronoi, PID, LQR, MPC, APF, RPP, DWA, DDPG, Bezier, B-spline, Dubins, Reeds-Shepp etc.
A discrete-time Python-based solver for the Stochastic On-Time Arrival routing problem
BFS, Greedy Best-First Search, Dijkstra and A* path finding algorithms
路径规划算法,A*,A-star启发搜索,Hybrid-A*,混合A*算法,Dijkstra迪杰斯特拉算法,GBFS贪婪最佳优先搜索算法,DFS深度优先搜索,BFS广度优先搜索算法等,车辆路径规划算法,小黑子路径规划
An simple and optimized grid pathfinding
Common data structures and algorithms implemented in JavaScript
Hex-grid utilities for board and strategy games with path-finding, field-of-view, and more
Motion planning algorithm implementation
Autonomous driving trajectory planning solution for U-Turn scenario
Conflict-based search for multi-agent path finding
Hybrid A* Motion Planner for a Car using kinematic & Reeds-Shepp Model
A* search algorithm in TypeScript
Pathfinder and A* solver (astar or a-star) native extension for Defold Engine build on MicroPather.
Dijkstra's Shortest Path for 6, 18, and 26-Connected 3D (Volumetric) Image Volumes
A Python implementation of the A* algorithm in a 2D Occupancy Grid Map
Implementation of Elementary Algorithms (infix-prefix-postfix-evaluation-to-longest-common-increasing-sub-sequence-activity-selection-balance-kd-binary-heap-binomial-tree-breath-depth-first-search-max-flow-shortest-path-topological-sort-calculus-derivative-integration-forward-interpolation-simpson-rule-intersecting-area-non-linear-equation-jacobis-gauss-seidal-bisection-false-position-newton-raphson-fixed-point-secant-cigarette-smokers-genetic-huffman-a-a*-star-binary-knuth-morris-pratt-kmp-quick-thread-priority-based-premitive-shortest-job-non-primitive-arithmetic-expression-data-structures-list-node-implementation-one-two-way-linked-stack-string-graph-numerical-methods-equation-solving-solve-process-problem-search-sort-prime-ugly-friend-perfect-fibonacci-factorial-factor-number)
Java Code for Contraction Hierarchies Algorithm, A-Star Algorithm and Bidirectional Dijkstra Algorithm. Tested and Verified Code.
Search-based decoder for quantum error correction (QEC) written in C++ and Python.
Jump Point Search, public domain, single .h -- OBSOLETE! See tinypile repo for a better version.
A* Mario AI as used by Robin Baumgarten for the CIG 2009 Mario AI competition
Based on David Silver's paper "Cooperative Pathfinding"
Implementation of the A*-Algorithm in Unity3D
Best practices for implementing A* with a focus on four- and eight-connected grid worlds.
C++ General Purpose Goal Oriented Action Planning framework for Unreal Engine
A UAV autonomous navigation autopilot, made with ROS, MAVROS, PX4 and Gazebo. Check out my master thesis in the repo for more info.
This work proposes an anytime iterative system to concurrently solve the multi-objective path planning problem and determine the visiting order of destinations. The paper has been uploaded to arXiv at https://arxiv.org/abs/2205.14853
Swift implementation of the Sliding Puzzle game with Iterative Deepening A* AI Solver.
BFS, IDS, Greedy & A* applied to the 8-puzzle problem. :gear:
GraphLab is an application that shows visually how several graph algorithms work