There are 5 repositories under triangle-mesh topic.
The open source mesh processing system
The Polygon Mesh Processing Library
A generic programming header only C++ library for processing polygonal and polyhedral meshes
C++ libraries and programs demonstrating mesh processing research published in ACM SIGGRAPH (1992-2003)
C++ library and set of utilities for input, output, and basic manipulation of 3D triangle meshes
Multi-View Mesh Reconstruction with Neural Deferred Shading (CVPR 2022)
Least squares conformal mapping implemented in C++
Dual polygon-triangle mesh code used in redblobgames's projects
A simple two-dimensional mesh generator with triangular and quadrilateral elements in C++
A C++ implementing of Loop subdivision
C++ code for triangulating Point Cloud data and displaying it
Use the power of the Ope3d library with the visual scripting environment of Sverchok inside Blender
A C++ implementation of spherical harmonic map
Water Tight Surface Reconstruction of 3D Point Cloud Data using the Ball Pivoting Algorithm
Compatible Intrinsic Triangulations (SIGGRAPH 2022)
Native Python implementation of conformal mapping methods CETM and BFF.
3D Triangular Surface Reconstruction from Point Cloud using SDF + Marching Cubes for Unity
Implementation of the Compact Half-Edge (CHE) topological data-structure in JavaScript.
RAIN is a 3D image renderer running on the CPU made from scratch. This renderer uses Ray Tracing technique and implements KD-Tree and multithreading to optmization.
Find the intersection volume of two triangle meshes without computing the intersection itself. Supports GPU acceleration.
A module for the Azure Maps Web SDK that provides a data source that clusters data points into cells of a grid area.
Simulate cells and particles
A library for quick and robust constructive solid geometry (CSG) operations on triangle meshes
A collection of triangle mesh subdivision/tessellation/decimation implementations.
Testing App for Open3D reconstruction
minimalistic C++ code for adaptive triangle mesh
A algorithm generates a random triangle mesh. This is generated on a HTML div element using SVG.
Convert SDFs to triangle meshes using wgpu and dual contouring