Roy Triesscheijn's repositories
MiniEngine3
The next iteration of my MiniEngine based on DirectX11 and .NET 6.0
HlslParser
Fork of HlslTools created by @tgjones. This fork extracts the HLSL parser so it can be used in other projects.
SuperCompressed
A .NET wrapper for BinomialLLC's Basis Universal Supercompressed GPU Texture Codec
TimePicker
A touch friendly time picker for WPF inspired by a simple clock
trafficsim
Playing around with simulating traffic in a similar way as games like SimCity and Cities: Skylines
git-powershell-scripts
A collection of functions that makes using git from Powershell a lot faster
advent-of-code
Advent of Code
ArduinoWorkshop
Exercises for an Arduino workshop I give at Bol.com
basis_universal_issue_300
Basis Universal GPU Texture Codec
docs.geteventstore.com
Event Store documentation
ExecutionEngineExceptionReproduction
ExecutionEngineException reproduction
gear-physics
Testing out the physics of 2D gears using MonoGame
monogame-samples
Collection of samples for the MonoGame framework
monogame_16bitpp_png_bug
Reproduction of a bug in Monogame with 16 bit per pixel PNG files
SharpGenToolsExample
Minimal example for SharpGenTools
spring-cloud-contracts
reproduction of issue where contracts from contractDependency are not imported
Vortice.Mathematics
Cross platform .NET math library.