There are 0 repository under fog-of-war topic.
A .NET Standard class library providing map generation, path-finding, and field-of-view utilities frequently used in roguelikes or 2D tile based games. Inspired by libtcod
A clear and simple solution of Fog of War for Unreal Engine 4
Fast and Maximally Accurate Occlusion Culling
MangoFog is a 2D/3D mesh rendered fog of war system for the Unity Engine. It's based off TasharenFogOfWar except it can use a MeshRenderer, SpriteRenderer, or render directly to the GPU. Plus several other features.
Fog of war demo made with unity, with full implementation details and shader scripts included.
Hi! Thank you for coming! Here you'll learn about Fog of War, its origins its uses and how to implement it. The code implementation that is explained in-depth will be centered in creating a tile based Fog Of War in SDL using C++
second attempt for mobile sight/visibility/fog of war
trying to make mobile sight system/fog of war
third attempt on sight/visibility/fog of war on mobile
Online web app to progressively reveal an image to players
The game of ‘Walls’ is comprised of an NxN board of squares (like chess, for example) and two players (say A and B), where N is odd and greater than 1. Each game is played twice, one time with player A starting the game and another with player B making the first move. The game has a start state, play rules that determine legal moves and an end state. Once a game ends, there is a certain accounting that decides the game result.
Novembre 2023 - When the lead strikes the steel - Jeu RTS Dans la nostalgie et dans la volonté de continuer ma passion, je décide de reprendre les idées de mon premier projet de Jeu datant de 2016. - Jeu vidéo
Script utilizing computer vision to automate adding fog of war
🌫️ Fog of war chess for ios ⚔️
The game of ‘Walls’ is comprised of an NxN board of squares (like chess, for example) and two players (say A and B), where N is odd and greater than 1. Each game is played twice, one time with player A starting the game and another with player B making the first move. The game has a start state, play rules that determine legal moves and an end state. Once a game ends, there is a certain accounting that decides the game result.
A template for a tilemap in Lua / LÖVE, with tileset management and fog of war feature. Original pattern by www.gamecodeur.fr (french online video games school) with a few modifications.