There are 63 repositories under game-ai topic.
Industry-standard navigation-mesh toolset for games
[ICML 2021] DouZero: Mastering DouDizhu with Self-Play Deep Reinforcement Learning | 斗地主AI
behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network(BT, FSM, HTN)
Reinforcement Learning / AI Bots in Card (Poker) Games - Blackjack, Leduc, Texas, DouDizhu, Mahjong, UNO.
A Unity library for common movement AI
🚀🀄️ A fast and strong AI for riichi mahjong, powered by Rust and deep reinforcement learning.
Awesome Game AI materials of Multi-Agent Reinforcement Learning
Unified Reinforcement Learning Framework
A Utility AI for C# and Unity
Here we will keep track of the latest AI Game Development Tools, including LLM, Agent, Code, Writer, Image, Texture, Shader, 3D Model, Animation, Video, Audio, Music, Singing Voice and Analytics. 🔥
Book on basic to intermediate level Python projects
A deep reinforcement learning bot that plays tetris
A lightweight decision making library for game AI.
Deep Reinforcement Learning Notes
Behavior Trees and Case Logic for C#7
Goal oriented action planning beyond GOAP
Package behaviortree provides a simple and powerful Go implementation of behavior trees without fluff.
BehaviorStudio is a cross-platform behavior trees editor that allows you to create, modify, view and save behavior trees in xml format. Please, see Wiki page for more information!
Yuka Game AI + 3D rendering with Babylon.js
Starter Bot for Codingame's Coders Strike Back AI Challenge (Simulation Engine + Random Search)
Best practices for implementing A* with a focus on four- and eight-connected grid worlds.