There are 5 repositories under behaviour-tree topic.
An advanced behaviour tree solution for the Unity game engine
A collection of tools for AI Behaviour in the Godot 4 Game Engine!
A xNode based tool for designing AI Graphs like Behavior Trees and Finite State Machines in Unity
A lockstep ARPG demo for LockstepEngine
Typescript/Javascript behavior tree library with a fluent API
A tool to build and execute behaviour trees in JavaScript and TypeScript
Package behaviortree provides a simple and powerful Go implementation of behavior trees without fluff.
Memory-compact BehaviorTree (use c# unsafe pointer && struct)
Web editor for typed tree structures. (like decision / behaviour trees)
Behave.
Toy example for running a simple behavior tree with ROS2
ECS-prototype in the Hollow Knight setting
Benchmarks for multiple behavior tree implementations in C++17
The project aims to design and implement an AI-driven antagonist system for cRPG games in Unity 3D. The focus is on tailoring enemy behaviors and abilities to various factors: the surrounding environment, situational contexts, the player's skill level, and the enemy's combat experience with the player or other foes.
Unity package for generating 'treescheme' files based on dotnet assemblies.
A sci-fi base-building game
Тестовое задание Saber Interactive на должность Gameplay Programmer
This is just a project of implementing the tutorials of BehaviourTree.CPP using Docker and CMake.
A service to run behaviour-models on clients.
A framework to create behaviour-trees from a behaviour-model described in a DSL.
Ultimate Visual Scripting Solution. Manual: https://bolts.cc/docs --------- Facebook: http://bit.do/bolts-facebook Youtube Channel: http://bit.do/bolts2 Discord: https://discord.gg/sWv78bVxAs Bolts² Pro: https://u3d.as/30K9