There are 10 repositories under a-star-algorithm topic.
Pathfinding on a real map anywhere in the world
An simple and optimized grid pathfinding
Hex-grid utilities for board and strategy games with path-finding, field-of-view, and more
A visualizer for the core search algorithms used in AI and game development. Special thanks to Amit Patel and his cool tutorials for providing me with the inspiration. #MadeWithUnity
Dijkstra's Shortest Path for 6, 18, and 26-Connected 3D (Volumetric) Image Volumes
This repo implemented the core technology of the self-driving car, including the basic concepts such as path tracking, path planning, SLAM, etc., and deep learning techniques such as computer vision and reinforcement learning. Finally, we practiced with NVIDIA JetBot in both the simulator and the real world.
The Vehicle Monitoring And Routing System (VMARS) makes use of GPS to provide the exact location of the vehicle. It allows a parent to monitor the vehicle in real-time using a GPS-based device possessed by its driver. It is also capable of finding the shortest route to reach the destination passing through all the checkpoints which uses our proposed algorithm to find the same. This system also possesses the facility of speed monitoring and giving sound alerts to the driver if he over speeds his vehicle. Also, the system gives accident alerts to the vehicle admin via SMS.
Implementation of the A*-Algorithm in Unity3D
Swift implementation of the Sliding Puzzle game with Iterative Deepening A* AI Solver.
A react Application Used to visualize classical path finding algorithms like BFS, DFS, Dikstra's, A-star
An A* pathfinding implementation with PCG (Procedural Content Generation) to generate custom splines in unreal engine between two points
IIIT Allahabad B. Tech. (IT) 5th Semester Artificial Intelligence Lab Assignments + HackerRank Artificial Intelligence Track
Udacity Flying Car Nanodegree - Term 1 - Project 2 - 3D Motion Planning
All Lab experiments of 18CSC305J Artificial Intelligence.
Implementation and visualization (some demos) of search and optimization algorithms.
Implementation for A-star and BFS Algorithms to solve a NxN grid sliding puzzle problem.
Find the shortest route using A* algorithm and graphs (Route Planner application)
Several different implementations of the A-Star algorithm, including a Bidirectional version.
Application software in Python 3 to evaluate the factor of safety against sliding of slopes made of Blocks-In-Matrix materials.
A grid geometry toolkit for A* pathfinding and 2D sprite motion.
A Python implementation and visualization of various pathfinding and graph search algorithms.
Basic Shooting Game in C++ and OpenCV
An implementation of the A-Star pathfinding algorithm tailored for traversing a bespoke collection of weighted hexagons. It's intended to calculate the most optimal path to a target hexagon where you are traversing from the centre of one hexagon to the next along a line orthogonal to a hexagon edge
A BFS and A* implementation to the classic 8-puzzle problem
Maze solving in java with BFS, DFS, A*
Solutions to the classic 8 puzzle, implementing an A* best search algorithm to complete the puzzle in multiple languages.
Maze Runner is a maze generation and solving tool using the randomized Kruskal's algorithm and the A* algorithm
A small demo for the A* Pathfinding algorithm in unity3d. Characters in this scene act "turn based" walking one at a time to wherever you point them to
This repository implements various Search Based (Heuristic and Incremental) and Sampling Based (Multi Query and Single Query) motion planning algorithms using ROS and turtlebot
A project for showing different kinds of pathfinding algorithms
A simple fastest route finder written in Java includes BFS, Djikstra(Speed limits included) and A* Algortihms also has the feature of visualization of visited nodes.
Ayudar a vendedores ambulantes en un parque para llegar a sus clientes, recorriendo la menor distancia con el Algoritmo A*.
Top-Down Roguelite Game