There are 14 repositories under roguelikedev topic.
A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.
Roguelike Tutorial in Rust - using RLTK
the unRogueEngine
A Java implementation of various procedural name generation algorithms, including combinatorial, consonant vowel, context-free grammar, and Markov chain.
TileGameLib is a toolkit containing a pair of software libraries (one for C++, another for C#) for quick and easy development of tile-based, pseudo-8-bit games.
Following http://rogueliketutorials.com/ ...but with Scala and Indigo.
Survival roguelike game with huge world generation.
Terminal rendering for Indigo based roguelike games.
A generic and modular Roguelike game on top of libtcod - I'll be back soon, just need a break!
A modern roguelike engine made while following the older libtcod tutorials.
Roguelike Game in Rust using macroquad.rs
The 4th annual summer code-along for RoguelikeDev Does The Complete Roguelike Tutorial in Godot
Rogue-like C++ library
A Roguelike Template Project and Library for Unity
A straightforward, nimble ECS for Python
My Generic Roguelike
2D Java Rogue-like dungeon crawler
Doryen based in Libtcod 1.5.1 - Refactoring struct and clear code, deleted the old C code and added new features and algorithms. The objective is a small 2D rendering engine (based in grid or tiles). It is written in an effort to create an engine being as lightweight and conceptually clean as possible.
A level based RogueLike.
Each summer people on r/roguelikedev create a roguelike game, following a tutorial. I followed the tutorial in 2020 and made this.
Unleash the power of a traditional roguelike with the 2D Roguelike Kit!
Softly Into the Night: sci-fi survival/dystopian Rogue-like, built using Python 3, tcod, and esper. ASCII UI, versatile Entity Component System, turn-based, procedurally-generated. In development by Jane Wharton.
Roguelike Library For Java (Alternative version)
This repository is meant to serve as a set of sample projects for using the RogueSharp library with RLNET. https://roguesharp.wordpress.com/2015/02/15/using-roguesharp-with-rlnet-console/
A simple libtcod-based example of the Painter's Algorithm to display a Dungeon