There are 1 repository under ibl topic.
A modern cross-platform low-level graphics library and rendering framework
3D C/C++ Game Engine - Created By Brady Jessup
An experimental game engine.
OpenGL Renderer w/ FrameGraph
基于OpenGL实现的渲染引擎
PBR rendering equation playground and feature experiment, based on Threejs and Envtools
Nodejs-based utilities, SDK to consume BBC Nitro, iBL and /programmes APIs
A 3D engine created from scratch in WebGL
BlackPearl Rendering Engine
IBL rendering module supporting real-time reflections and post-processing effects in Panda3D
Runtime environment map prefiltering and spherical harmonics computation with OpenGL.
Physically Based Renderer Written with Vulkan
Real-time cloth simulation, developed in C++/OpenGL, that employs a Mass-Spring System, inspired by the paper "Fast Simulation of Mass-Spring Systems" by Liu et al. Parallelized using OpenMP and features Physically-Based Rendering (PBR), image-based lighting (IBL) for enhanced realism, and an HDR skybox for a dynamic, immersive sky.
The Code for analysing the sentiment during the Monash University IBL Seminar
JS parser/creator for HDR environment images packed with filtered levels used in PBR
A Opengl Render Engine With Computer-Shader,Model,Effect
This project is a physically-based rendering (PBR) renderer implemented using Vulkan.
Code base for the book Introduction to Visual Effects. It implements: Matchmove, Global Illumination (Pathtracing), and is prepared for making Image Based Lighting in combination of the LuminanceHDR Software. As a result, it can generate simple realistic visual effects.
Implementation of an algorithm used to classify graphic digits with IBL
A minimalistic yet powerful Physically Based Rendering (PBR) implementation, showcasing advanced techniques in Image Based Lighting (IBL) lighting using OpenGL.
A Standalone Environment Map Prefiltering Program for IBL(Image Based Lighting) of gltf spec.
UChicago Honors Calculus (IBL) Theorem Dependency Map