There are 5 repositories under fog topic.
FogView is a android library that can show fog on any layout and the fog removes when user rubs it.
Textureless fog particles using a highly customizable shader to attenuate noise values.
A volumetric fog implementation in Unity.
Desktop that changes based on weather & time
A clear and simple solution of Fog of War for Unreal Engine 4
PureEdgeSim: A simulation framework for performance evaluation of cloud, fog, and pure edge computing environments.
a fog descends upon your editor ☁ dark color scheme inspired by the woods for vim and neovim
LiDAR fog simulation
[ACMMM2023] "Enhancing Visibility in Nighttime Haze Images Using Guided APSF and Gradient Adaptive Convolution", https://arxiv.org/abs/2308.01738
Rain Rendering for Evaluating and Improving Robustness to Bad Weather (Tremblay et al., 2020) (S. S. Halder et al., 2019)
Fog for Google Cloud Platform
Foreman plugin to add Proxmox compute resource based on fog-proxmox gem
Implementation of Raymarched Volumetric Fog in Unity's Universal Render Pipeline
Fog Simulation using Generative Adversarial Networks (GAN). This code is the implementation of the master thesis Simulating Weather Conditions on Digital Images. It uses a modified CycleGAN model to synthesize fog on clear images.
An implementation of underwater effects that show under the water line.
Semantic Understanding of Foggy Scenes with Purely Synthetic Data
Tasharen Fog of War by Tasharen Entertainment - Unity3d
Using Kubernetes for Fog Computing
Multimodal Dataset of Freezing of Gait in Parkinson's Disease
Unity package for versions 2022.3 and 2023. Adds support to render volumetric lighting for both the main and additional lights. Compatible with the upcoming URP render graph in 2023.3.
These are the implementations of two service placement algorithms for fog computing in python 2.7. One is an ILP-based algorithm and the second one is based on the use of complex networks and graph partitions.
A probabilistic prototype for deployment of Fog applications.
Sandbox game developed using C++ 14 & OpenGL 3.3 🕹
Pharo Ethereum Driver
A Physically Based Vulkan Renderer.
Formula to detect the ease of reading a text according to the Gunning fog index (1952)