There are 13 repositories under path-tracer topic.
Animated SVG Drawing for Android
Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.
A path tracer to create realistic images of your Minecraft worlds.
A GPU SVO Builder using rasterization pipeline, a efficient SVO ray marcher and a simple SVO path tracer.
Physically-based CPU and GPU ray-tracer
:cloud: Volumetric path tracer using cuda
Custom renderer and physics engine written from scratch in C++/Direct3D 12.
Create, ray trace & export programatically defined Signed Distance Function CSG geometries with an API suited for generative art - in your browser! 🎉
High Performance CPU/GPU Physically Based Renderer in Rust
Shows the path of each blade file loaded in a template
Experimental Physically Based Renderer
physically-based rendering engine implemented with Rust.
GPU based framework for writing Raytracers/Pathtracers. (Pronounced as "Yu-nay")
GPU Physically Based Renderer (OpenGL Base) [2021-2022]
Vulkan path tracing with Rust
Powerful Path Tracing Engine For Realistic Rendering
A physically-based Monte Carlo Path Tracer (Ray Tracer) from scratch
Simple DXR powered PathTracer in Unity
Physically based renderer and simulation engine for real-time applications.
Monte Carlo path tracing implementation on Rust