There are 15 repositories under d3d11 topic.
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
A modern cross-platform low-level graphics library and rendering framework
Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! ;)
KlayGE is a cross-platform open source game engine with plugin-based architecture.
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
Lightweight, multi-platform, data-oriented game engine.
C++ 3D Game Tutorial Series (DirectX) - Learn to code a DirectX 3D Game in C++ from scratch
A modern cross-platform low-level graphics API
D3D9/11 but it runs natively on Linux!
OGSR Project - Evolution of X-Ray Engine for S.T.A.L.K.E.R.: Shadow of Chernobyl
A d3d9 and d3d10 to d3d11 translation layer.
Sample projects demonstrating the usage of Diligent Engine
The Open Capture and Analytics Tool (OCAT) provides an FPS overlay and performance measurement for D3D11, D3D12, and Vulkan
A mixed reality testing environment for real-time global illumination algorithms
GPU Performance API for AMD GPUs
High Performance off-screen rendering (OSR) demo using CEF
Interop bindings for Windows.
See how hardware understands your HLSL
A generic post-processing injector for games and video software.
Learn how to D3D11
Game engine