Mirza Beig's repositories
Post-Processing-Scan
A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).
GPU-Fog-Particles
Textureless fog particles using a highly customizable shader to attenuate noise values.
Anime-Speed-Lines
Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.
Post-Processing-Wireframe-Outlines
A simple post-processing outline effect that uses depth-based edge detection.
Animated-Progress-Bar-Shader-Graph
Coloured animated progress bar made in Unity, with Shader Graph.
Wave-Simulator
Interactive wave simulation in Unity.
FPS-Display
A simple but useful script to render the average FPS (and frame ms) over a given duration.
CameraShakeTutorial
Scripts created during the procedural animation camera shake tutorial (https://youtu.be/qFDCz_QW7WY).
ParticlePlexusTutorial
Script created during the particle plexus tutorial (https://youtu.be/ruNPkuYT1Ck).
Targeting-Particles-WebGL
A WebGL demo of targeting particles in Unity.
FireflySparkleMouseFollowTutorial
Script used in my particle mouse trails tutorial (https://youtu.be/QPzs2pTZ2sQ).
InteractiveParticleFirefliesTutorial
Resources for the interactive particle fireflies tutorial (https://youtu.be/41hAlLk8AiQ).
ParticleSeekTutorial
Script from the custom particle system programming tutorial (https://youtu.be/KsT_ZyTv1ms)
ParticleSeekOptimizedTutorial
Script from the optimized custom particle system programming tutorial (https://youtu.be/R3-mKJZD2Ss).
Boids-WebGL
Boids AI swarm demo for Unity.
Animated-Organic-FBM-WebGL
Unity WebGL app rendering an animated, organic fractal pattern (FBM by https://twitter.com/zozuar/).
Lightning-VFX-WebGL
Unity WebGL demo for the Lightning VFX asset.
Ocean-WebGL
Live demo of my procedural ocean surface shader.