There are 3 repositories under atmospheric-scattering topic.
A Unity port of Brunetons improved atmospheric scattering
A realistic atmosphere material for both the Godot game engine and Unreal Engine 4
A port of Proland to Unity
A collection of forward and inverse Mie solving routines for Python 3, based on Bohren and Huffman's Mie Theory derivations
An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.
A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.
Brunetons procomputed atmospheric scatting in Unity
3D scene with a model of the Solar System
Implementation of an atmospheric scattering example found on ShaderToy, ported to URP and made to work with baked optical depth, inspired by Sebastian Lague's series on Atmospheric Rendering
OpenGL 4 PBR engine
Space-game oriented rendering engine
A simple implementation of volumetric atmospheric scattering using babylonjs.
This project is a DirectX 11 port of the new implementation of the Precomputed Atmospheric Scattering paper by Bruneton and Neyret.
A game engine with scene graph using OpenGL 3.3 core profile with LWJGL
An implementation of Rayleigh and Mie Scattering
Your next space adventure awaits in the web browser! CosmosJourneyer is an open-source procedural universe with seamless transitions between space and planet surfaces that makes space exploration accessible for everyone.
A project where I try to implement realistic atmospheric scattering.
pyRTE-RRTMGP provides a Python interface to the RTE+RRTMGP Fortran software package
Atmospheric scatter model from Brian Harding's Ph.D. thesis
3D Earth with exaggerated terrain, accurate atmospheric scattering, and animated clouds and auroras
Bachelor Project: Dynamic cloud and atmospheric rendering
Bachelor thesis at FIT VUT
Created for my Software Design and Development Major Project in Year 12
yet another atmospheric scattering sample implemented using WebGPU