There are 0 repository under volumetric-lighting topic.
Rendergraph-based graphics engine written in C++ using DirectX12
A volumetric fog implementation in Unity.
A work in progress graphics solution for completely baked volumetric lighting, meant to be very lightweight and inexpensive.
Volumetric Lighting in URP
Graphics engine written in C++ using DirectX11
An implementation of underwater effects that show under the water line.
Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/iftodebogdan/ShaderEditor
Volumetric fog in Godot using particles.
Work in progress voxel tracer. This is intended to be an offline solution for generating lighting/volumetrics.
A Physically Based Vulkan Renderer.
A 2D volumetric lighting and shadowing solution for Unity
A Windows only OpenGL 4.6 renderer for testing different rendering techniques & solutions.
Volumetric Lights fork updated to work with Unity 2018
Volumetric light rendering of Sponza with Golang and OpenGL on Ubuntu and NVIDIA GTX 760. Keywords: Go, OpenGL, GLFW 3.0, GLTF 2.0, volumetric light, full 3D ray marching, light shafts, god rays.
Project to study shader basics
Introductory OpenGL project showcasing an original procedural underwater world at every generation!
Store light data for a scene using voxels
WebGL + Three.js implementation of Kenny Mitchell's post-processing algorithm for volumetric light scattering rendering.
A repo that contains code for Volumetric Clouds and Lighting in Unity3D's URP
Created for my Software Design and Development Major Project in Year 12
Volumetric PathTracer computer graphic implementation for YoctoGL C++ framework.
Real-Time Photorealistic cloud rendering
A collection of blender projects made for learning purposes