There are 58 repositories under physically-based-rendering topic.
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
3D Game engine with editor
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
An open source physically based renderer.
Software rendering engine with PBR. Built from scratch on C++.
3D C/C++ Game Engine - Created By Brady Jessup
Audio plugin framework. VST2/VST3/AU/AAX/LV2 for Linux/macOS/Windows.
A database of physically based values for CG artists.
Specification and reference implementation for the OpenPBR Surface shading model
A GPU-accelerated texture painter written in Godot 3.0
Real-time physical light transport (PLT) framework
Bayesian Collaborative Denoiser for Monte Carlo Rendering
A real-time physically based rendering engine written in C++ and OpenGL
GPU-Motunui is a path tracer that renders Disney Animation's Moana Island scene.
BRDF LUT generation for PBR Pipelines
Graphics engine written in C++ using DirectX11
Rain Rendering for Evaluating and Improving Robustness to Bad Weather (Tremblay et al., 2020) (S. S. Halder et al., 2019)
My cpu offline renderer for learning.
✨A physically based ray tracer with multiple shading models support and Color Rendering Index (CRI) evaluation. Project developed for my master degree thesis at University Milano-Bicocca. ✨
Pre-filtered mipmapped radiance environment map generator that runs on WebAssembly.
GPU Physically Based Renderer (OpenGL Base) [2021-]
Vulkan path tracing with Rust
:space_invader: An app created to explorer the features of SceneKit iOS framework. Assets load (Model I/O), interaction, animation, classical rendering (Blinn-Phong), physically based rendering.