There are 61 repositories under physically-based-rendering topic.
3D game engine with lua scripting
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
pbrt 中文整合翻译 基于物理的渲染:从理论到实现 Physically Based Rendering: From Theory To Implementation
Rust crate to implement a counterpart to the PBRT book's (3rd edition) C++ code. See also https://www.rs-pbrt.org/about ...
An open source physically based renderer.
Software rendering engine with PBR. Built from scratch on C++.
Specification and reference implementation for the OpenPBR Surface shading model
Make VST2 / VST3 / AU / AAX / CLAP / LV2 / FLP plug-ins for Linux/macOS/Windows, using D.
3D C/C++ Game Engine - Created By Brady Jessup
A database of physically based values for CG artists.
Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer
General purpose engine written in C++ with emphasis on materials rendering (PBR, clear coat, anisotropy, iridescence)
Real-time physical light transport (PLT) framework
A GPU-accelerated texture painter written in Godot 3.0
A real-time physically based rendering engine written in C++ and OpenGL
GPU driven real-time renderer, backed by wgpu and rust-gpu
Bayesian Collaborative Denoiser for Monte Carlo Rendering
BRDF LUT generation for PBR Pipelines
Rain Rendering for Evaluating and Improving Robustness to Bad Weather (Tremblay et al., 2020) (S. S. Halder et al., 2019)
GPU-Motunui is a path tracer that renders Disney Animation's Moana Island scene.
My offline renderer for learning.
DirectX11 graphics engine
✨A physically based ray tracer with multiple shading models support and Color Rendering Index (CRI) evaluation. Project developed for my master degree thesis at University Milano-Bicocca. ✨
🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!
C2 is a webgpu renderer focused on physically-accurate rendering and ease of experimentation