There are 9 repositories under pathtracing topic.
A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.
Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
NanoRT, single header only modern ray tracing kernel.
Data visualisation and ray tracing in Python based on OptiX 7.7 framework.
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
Cross platform toy render engine supporting physically based rendering and hardware/software ray tracing
Physically based renderer with Path Tracing and Photon Mapping.
Simple physically based path tracer based on Nvidia's Optix Ray Tracing Engine
Realtime GPU Path tracer based on OpenCL and OpenGL
Bayesian Collaborative Denoiser for Monte Carlo Rendering
Path tracing shaders for vanilla minecraft 1.17+
This is the NVIDIA RTX Remix Runtime Bridge repository
A path tracing demo using hardware accelerated ray tracing in Unity
✨A physically based ray tracer with multiple shading models support and Color Rendering Index (CRI) evaluation. Project developed for my master degree thesis at University Milano-Bicocca. ✨
Tile based pathtracer runs in OpenGL
A DXR path tracer with OptiX denoising. 5 months worth of research, trial & error as part of a project to learn and understand DirectX Raytracing & raytracing concepts.
An application to showcase OSPRay's rendering capabilities
A comprehensive collection of Physically Based Rendering resources.
Raytracing by compute shader in unity
An Awesome Visual Path Tracer. 可视化路径追踪渲染器
Realtime path tracing via WebGPU compute shaders
Powerful Path Tracing Engine For Realistic Rendering
A physically-based Monte Carlo Path Tracer (Ray Tracer) from scratch
Path tracing render engine for the web. Both ray tracing for conventional 3d models and ray marching for fractals implemented. Built with WebGL 2 and Angular 2.