There are 24 repositories under cg topic.
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
:blue_book: 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。
记录学习Unity Shader过程中实现过的一些Demo。
This components and shaders allows you to add rounded corners to UI elements!
A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.
書籍「UnityGraphicsProgramming vol.1」のサンプルコードリポジトリ
:sparkles: Shader demo - More than 300 examples
An open-source interoperability standard for tools and content management systems used in media production.
LYNX | Free & OpenSource VFX Pipeline Tools
A collection of practical Unity shaders for your next project
👾 Collection of Unity shaders that support blend modes like photoshop layer style (Darken, Multiply, Linear Burn, etc)
Transpiles a C# subset to non .NET languages. (Powered by Roslyn)
Raytracer tutorial for PPCA 2021, written in Rust.
Rust 版 Vulkan 教程的中文翻译,基于 vulkanalia
😎 🧊 Collection of the most awesome learning resources on graphics programming in the form of videos, tutorials and books.
appleseed plugin for Autodesk® Maya®
👾 Collection of custom effects for SpriteKit implemented using GLSL/Metal shaders.
Example implementation of a Sobel Outline Post-Processing effect
Blender3D addon for glTF KHR_materials_variants extension
🎮 Easily add, changed and combine Vertex and Fragment shaders for SceneKit objects. Perfect tool for prototyping shaders in the context of SceneKit framework.
This repository contains all the practical assignments which I have done as part of my coursework.
:book: 计算机图形学、计算机视觉、图像与媒体处理、图形绘制(Canvas、Three.js、WebGL)、图表与数据可视化
Standard PBR shader written in Unity Cg
A list of small OpenGL applications to demonstrate concepts of Computer Graphics
Autodesk Maya volume-driven grooming tool inspired by Disney's Tonic.