There are 47 repositories under real-time-rendering topic.
Instant neural graphics primitives: lightning fast NeRF and more
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
:blue_book: 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
A tiny software renderer implemented from scratch without the use of graphics API, used to understand how GPUs work.
Pure PyTorch Implementation of NVIDIA paper on Instant Training of Neural Graphics primitives: https://nvlabs.github.io/instant-ngp/
A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.
Implementations of NeRF variants based on Taichi + PyTorch
An unofficial implementation of paper 3D Gaussian Splatting for Real-Time Radiance Field Rendering by taichi lang.
[ICCV 2025] LongSplat: Robust Unposed 3D Gaussian Splatting for Casual Long Videos
Specification and reference implementation for the OpenPBR Surface shading model
A guide covering Augmented Reality (AR), Virtual Reality (VR), Mixed Reality(MR), and Extended Reality(XR). Including headsets such as Apple Vision Pro, HoloLens, PlayStation VR, and Quest 3.
A database of physically based values for CG artists.
Implementation for 3d gaussian splatting
QuiltiX is a graphical node editor to edit, and author MaterialX based materials of 3D assets
Afterburner for Vulkan development; Auto-Vk is a modern C++ low-level convenience and productivity layer atop Vulkan-Hpp.
Sample viewer implementing several rendering methods for 3D gaussians using Vulkan API
Sample for cluster-based continuous level of detail rasterization or ray tracing
The official implementation of "Human101: Training 100+FPS Human Gaussians in 100s from 1 View".
MaterialX C++ and Python libraries
[SIGGRAPH 2025 Conference Paper] Virtualized 3D Gaussians (V3DG)
A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.
Real-Time Spherical Array Renderer for binaural reproduction in Python
Robotic Localization with SLAM on Raspberry Pi integrated with RP LIDAR A1. Point Cloud remote visualization doing using MQTT in real-time.
Implementation of "Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields"
RT-RSM is a real-time Global Illumination technique using GPU ray tracing
A tool to precompute atmospheric scattering tables for real-time dynamic atmosphere rendering.
Unity URP Shaders & Graphics Programming - Free Technical Art Resources Library
Sample that uses VK_NV_cluster_acceleration_structure to animate meshes for ray tracing
Real-Time Path Guiding Using Bounding Voxel Sampling