There are 8 repositories under pathtracer topic.
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
LuxCore source repository
Rust crate to implement a counterpart to the PBRT book's (3rd edition) C++ code. See also https://www.rs-pbrt.org/about ...
Vulkan Path Tracer. Physically based path tracer made in Vulkan with Ray Tracing Pipeline.
Realtime path tracing via WebGPU compute shaders
Powerful Path Tracing Engine For Realistic Rendering
Path-traced physically-based rendering with UE4-PBR-like parameters and 'specTrans' from Disney BSDF implemented by using compute shader in Unity3D.
Simple DXR powered PathTracer in Unity
A photorealistic, realtime and GPU-based renderer written in Java
progressive path tracer written in taichi
Java/LWJGL pathtracer based on the paper "Efficient Sparse Voxel Octrees" by Samuli Laine and Tero Karras.
Playing with path tracing in Unity engine using compute shaders
Source code of my master thesis on occlusion culling for (out-of-core) path tracing
Monte Carlo Path Tracer in Unity3D using compute shader
Multi-threaded Path-Tracer in C++.
Cross-platform, modular, extendable ray-tracer.
💡 Real-time GLSL path tracer with physically-based rendering, BVH acceleration, and full asset/material support. Built as a 2nd-year EPITECH project
:eight_pointed_black_star: a toy unidirectional path tracer (unfinished)
A simple ray-tracing engine with global illumination, microfacet reflections, area lights and photon mapping 💫
A GLSL Path Tracer with Disney based material