There are 1 repository under brdf topic.
Simple physically based path tracer based on Nvidia's Optix Ray Tracing Engine
A program with an implemented Monte Carlo Ray Tracer algorithm for global illumination of a virtual 3D scene.
Nadir BRDF Adjusted Reflectance (NBAR) for Sentinel-2 in Python
Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/iftodebogdan/ShaderEditor
pySCATMECH is a Python interface to SCATMECH: Polarized Light Scattering C++ Class Library
SVBRDF Estimation using a Physically-based Differentiable Renderer
PBR rendering equation playground and feature experiment, based on Threejs and Envtools
Basic ray tracing in C++
Correct drone, aerial and satellite imagery to surface reflectance.
PBR based renderer in Java using OpenGL (ES) with GLTF support. Vulkan support is being worked on.
The official repo for [Learning to Learn and Sample BRDFs, Eurographics 2023]
PyPBR is a Python library for easy and fast manipulation of Physically Based Rendering (PBR) materials with PyTorch integration.
CPU Physically Based Path Tracer Engine
Modeled Integrated Scatter Tool (MIST)
GLTF Model Viewer
Mapping vegetation communities in the Arctic-boreal wetlands of the Peace-Athabasca Delta using AVIRIS-NG hyperspectral data
A collection of exemplary graphics samples based on Magma and Vulkan API
SIMD optimized C++ mathematics library. (vector, matrix, quaternion, ray, triangle, sphere, AABB, etc.)
Implementation of Ray Tracing with physically based rendering
Computer Graphics Exercise 4 - BRDF and Procedural Textures
3 flavors of path tracing renderers, one adapted from course with prof. Greg Turk
[WOLF] Vulkan Accelerated Render of GLTF - a fresnel based renderer