There are 1 repository under brdf topic.
Simple physically based path tracer based on Nvidia's Optix Ray Tracing Engine
A program with an implemented Monte Carlo Ray Tracer algorithm for global illumination of a virtual 3D scene.
Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/iftodebogdan/ShaderEditor
Nadir BRDF Adjusted Reflectance (NBAR) for Sentinel-2 in Python
SVBRDF Estimation using a Physically-based Differentiable Renderer
PBR rendering equation playground and feature experiment, based on Threejs and Envtools
pySCATMECH is a Python interface to SCATMECH: Polarized Light Scattering C++ Class Library
Basic ray tracing in C++
PBR based renderer in Java using OpenGL (ES) with GLTF support. Vulkan support is being worked on.
The official repo for [Learning to Learn and Sample BRDFs, Eurographics 2023]
Correct drone, aerial and satellite imagery to surface reflectance.
Modeled Integrated Scatter Tool (MIST)
GLTF Model Viewer
CPU Physically Based Path Tracer Engine
A collection of exemplary graphics samples based on Magma and Vulkan API
Implementation of Ray Tracing with physically based rendering
Mapping vegetation communities in the Arctic-boreal wetlands of the Peace-Athabasca Delta using AVIRIS-NG hyperspectral data
Computer Graphics Exercise 4 - BRDF and Procedural Textures
3 flavors of path tracing renderers, one adapted from course with prof. Greg Turk
A multithreaded renderer based on DirectX 12, this project explores various rendering techniques and incorporates experimental features. It supports glTF 2.0, allowing seamless integration of glTF assets into the rendering pipeline.
[WOLF] Vulkan Accelerated Render of GLTF - a fresnel based renderer