There are 0 repository under mitsuba topic.
GPU Raytracer from scratch in C++/CUDA
Visualizes meshes, pointclouds and video flythroughs in publication quality
A collection of gradient-domain light transport algorithms implemented with Mitsuba
Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018
Implementation of the paper "Variance-Aware Path Guiding" (SIGGRAPH 2020)
Efficient 3D reconstruction and relighting of complex scenes with global illumination effects using Neural Radiance Transfer Fields
Implementation of "Focal Path Guiding for Light Transport Simulation" (SIGGRAPH 2023)
Source code for "Gradient-domain Photon Density Estimation", Eurographics 2017
Implementation Tutorial for Neural Radiosity [Hadadan et al. 2021] in Mitsuba 3
Custom plugin in Python for BTF (Bidirectional Texture Function) rendering with Mitsuba 2
Various resources for Mitsuba 3
Blender exporter with interoperability with Mitsuba 0.6. It supports cool things like materials, motion blur and media.
Differentiable Rendering Optimization using image masks.
A tiny C++11 parser for scene files similar to the ones defined by the Mitsuba renderer.
Transform your point cloud data into beautifully rendered 3D images.
Plugin for the physically based renderer Mitsuba
Explorer of Monte-Carlo based Algorithms can be used to explorer, analyze or debug path tracing algorithms based on Monte Carlo Integration.
Media files for Nabla's Tests and Examples
The goal of this project is to develop a powerful and user-friendly tool that allows users to produce a dataset of synthetic images for the purpose of testing Shape from Polarization methods, and even further shape reconstruction techniques.
Lot of small plugins for Softimage
A wrapper repo to control mitsuba2 to render point cloouds and meshes in a more programmingly way.