There are 49 repositories under fluid-simulation topic.
The fastest and most memory efficient lattice Boltzmann CFD software, running on all GPUs via OpenCL.
The FLIP Fluids addon is a tool that helps you set up, run, and render high quality liquid fluid effects all within Blender, the free and open source 3D creation suite.
SPlisHSPlasH is an open-source library for the physically-based simulation of fluids.
A PIC/FLIP fluid simulation based on the methods found in Robert Bridson's "Fluid Simulation for Computer Graphics"
A Multi-Scale Model for Simulating Liquid-Fabric Interactions
2D liquid simulation in WebGL
A dx12 river renderer using wave particles with interactive vortices.
Implementations in Unity of the Ten Minute Physics YouTube channel. Instead of using Unity's built-in physics engine, you will learn how to make your own. This is useful if you want to simulate ropes, cloth, tires, etc. You will also learn how to make fluid simulations and soft body physics.
Interactive Erosion simulation in Web Browser
my own implementation of the WCSPH, DFSPH and PBD fluid solvers using CUDA and C++
A minimal Stable Fluids inspired fluid solver with Python and NumPy.
C++ openFrameworks addon for solving and drawing 2D fluid systems based on Navier-Stokes equations and Jos Stam's paper "Real-Time Fluid Dynamics for Games"
A code for fast, massively-parallel direct numerical simulations (DNS) of canonical flows
Python script for Linear, Non-Linear Convection, Burger’s & Poisson Equation in 1D & 2D, 1D Diffusion Equation using Standard Wall Function, 2D Heat Conduction Convection equation with Dirichlet & Neumann BC, full Navier-Stokes Equation coupled with Poisson equation for Cavity and Channel flow in 2D using Finite Difference Method & Finite Volume Method.
A fluid dynamics implementation using Metal for iOS and OSX.
Curated list of some open source codes employing lattice Boltzmann methods
compressing physics with neural networks
Python model solving the shallow water equations (linear momentum, nonlinear continuity)
This is an experimental project simulating a bath bomb in digital water.
Self advection, external force and pressure solve to a velocity field represented by a MaC grid.
Fluid simulation(SPH) and water rendering in Unreal Engine 5 Niagara(GPU simulation stage)
Surface reconstruction library and CLI for particle data from SPH simulations, written in Rust.
2D incompressible fluid solver implemented in Taichi.
Fluid media animation for React powered by WebGL.