There are 26 repositories under directx12 topic.
3D engine with modern graphics
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
A modern cross-platform low-level graphics library and rendering framework
Main monorepo for @zig-gamedev libs and example applications
Apple Silicon Guide. Learn all about the A17 Pro, A16 Bionic, R1, M1-series, M2-series, and M3-series chips. Along with all the Devices, Operating Systems, Tools, Gaming, and Software that Apple Silicon powers.
Easy to integrate memory allocation library for Direct3D 12
A modern cross-platform low-level graphics API
lightspeed lightweight elegant game engine in pure c
This repository is intended to be used as a code repository for learning DirectX 12.
Official DirectX headers available under an open source license
A set of AMD provided GPU effects with provided source and sample implementations
Windows native weather app powered by DirectX12 animations
Rendergraph-based graphics engine written in C++ using DirectX12
A C++14/C++17 header-only library for simple, efficient, and robust serialization/deserialization of glTF 2.0
Next generation modding platform for Final Fantasy VII and Final Fantasy VIII ( with native Steam 2013 release support! )
Sample projects demonstrating the usage of Diligent Engine
A Community Guide to getting all your Accessories, Games, Emulators, and Gaming Tips for your Asus ROG Ally Gaming Handheld.
Tutorial: Rust wgpu graphics programming on native devices and the web.
A dx12 river renderer using wave particles with interactive vortices.
C++ game engine project, for learning, practice and experiment.
Custom renderer and physics engine written from scratch in C++/Direct3D 12.
RTX Ray Tracing Renderer, made by Y3 students at Breda University of Applied Science
Contrast Adaptive Sharpening (CAS)
Cross-platform modern game engine.
Game Console Dev Guide. Learn to develop games for Xbox Series X|S, PlayStation 5, Nintendo Switch, Steam Deck, and Apple Silicon. Developing with Unreal Engine 5, Unity, Godot Engine, and Blender.
DirectX 11/12 hook including a simple overlay framework.
Introduction to 3D Game Programming with DirectX 12 Chinese Translation
Go bindings for WebGPU, a safe & cross-platform GPU abstraction
FluidFrames.RIFE | video AI frame-generation app
This sample uses D3D12 Sampler Feedback and DirectStorage as part of an asynchronous texture streaming solution.
Intel® Graphics Optimized Temporal Anti-Aliasing (TAA)