There are 7 repositories under rasterization topic.
A PyTorch Library for Accelerating 3D Deep Learning Research
Quickly and accurately render even the largest data.
Learn computer graphics by writing GPU shaders!
An implementation of OpenGL 3.x-ish in clean C
Tiny C++ Software Renderer / Rasterizer, and implements OpenGL and Vulkan renderers for comparison
A geometry-shader-based, global CUDA sorted high-performance 3D Gaussian Splatting rasterizer. Can achieve a 5-10x speedup in rendering compared to the vanialla diff-gaussian-rasterization.
Software rendering engine with PBR. Built from scratch on C++.
Sample viewer implementing several rendering methods for 3D gaussians using Vulkan API
Raster manipulation for the Julia language
Original reference implementation of "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering"
CPU Based Rasterizer Engine
3D rendering and animation engine for multifaceted displays on microcontrollers
Real-time software rasterizer using compute shaders, including vertex processing stage (IA and vertex shaders), bin rasterization, tile rasterization (coarse rasterization), and pixel rasterization (fine rasterization, which calls the pixel shaders).
Portable 3D Real-Time Rendering Engine in C++
Analysis of georeferenced rasters, vectors and point clouds
C++ Software Renderer/Rasterizer
A highly optimized CPU software rasterizer, which implements most of the common D3D pipeline stages.
A small software graphics renderer
Parallel and memory efficient CPU rasterizer. Can process and merge multiple meshes to a single voxel model.
Triangle rasterization routines accelerated by SSE and AVX
Enter the world of rasterization with simple hands-on code
a cpu/gpu soft renderer in rust
This is my personal library of code that is common to my different projects (Photosounder, SplineEQ, Spiral and others)
Real time Physically Based Rendering on the CPU using AVX512
zAnalysis是基于Pascal语言编写的大型统计学开源库
Original reference implementation of the CUDA rasterizer from the paper "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering"
A tile based cpu rasterizer