Erich Loftis (erichlof)

erichlof

Geek Repo

Company:Binary BrotherZ early 2000s games

Location:Houston, Texas USA

Home Page:https://web.archive.org/web/20010405004141/http://www.binarybrotherz.com/games.html

Twitter:@ErichLoftis

Github PK Tool:Github PK Tool

Erich Loftis's repositories

THREE.js-PathTracing-Renderer

Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html

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Babylon.js-PathTracing-Renderer

Real-time PathTracing with global illumination and progressive rendering, all on top of the Babylon.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/Babylon.js-PathTracing-Renderer/Babylon_Path_Tracing.html

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3dLightCycles

A 3D arcade game based on the LightCycle sequence in the movie TRON. Click the link below to Play

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AntiGravity-Pool

The first real-time pathtraced game for desktop and mobile using WebGL. Click to Play: https://erichlof.github.io/AntiGravity-Pool/AntiGravityPool.html

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PathTracedPong

A real-time path traced game for desktop and mobile using WebGL. Click to Play: https://erichlof.github.io/PathTracedPong/Path_Traced_Pong.html

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SpacePong3D

A simple 3D game that shows how to use three.js, threex helpers, PubNub network code, and game logic

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TheSentinel-2nd-Look

A fully path traced remake of Geoff Crammond's iconic 1986 game, The Sentinel. Click to play: https://erichlof.github.io/TheSentinel-2nd-Look/TheSentinel_2nd_Look.html

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AsteroidPatrol3D

A First-Person 3D version of the classic game Asteroids for Desktop and Mobile browsers. Currently works with Chrome and Firefox only. Click the link below to Play

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Joy-of-Ray-Tracing

The companion code repository for 'The Joy of Ray Tracing' video series on YouTube

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THREE.js-RayMarching-Renderer

Real-time RayMarching with physically-based progressive rendering, all on top of the Three.js WebGL framework. Click for demo -> http://erichlof.github.io/THREE.js-RayMarching-Renderer/ThreeJS_RayMarching_Renderer.html

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CanvasTracer

This is just a test for coding a ray/path tracer in pure JavaScript without any libraries - only the browser's Canvas API. Click for Live Demo --> https://erichlof.github.io/CanvasTracer/Canvas_Tracer.html

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THREE.js-RayTracing-Renderer

Real-time Classic Ray Tracing on all devices with a browser, with real reflections, refractions, and depth of field, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-RayTracing-Renderer/Classic_Geometry_Showcase.html

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DeepSpacePad

A generative music composer in your browser that uses the Web Audio API to create and play ethereal harmonies. Click for Demo: https://erichlof.github.io/DeepSpacePad/DeepSpacePad.html

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CanvasRayTracer

A Ray Tracer that uses only pure JavaScript and the Canvas API to render realistic images on any device with a browser. It is a CPU-Only software renderer mainly intended as a fun side-project as well as an educational resource on the art of traditional/classic CPU Ray Tracing.

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RayTracing-Projects

This repo was created on camera to demonstrate using VSCode-GitHub integration feature

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threex.gametimer

A simple threex helper for adding timers to your Three.js games

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50YearsOfRayTracing

以历史的发展的眼光来看光线追踪技术,1968年至2018年重点论文相关算法复现。

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PathTracing-MultiSample-test

A Test/gathering feedback for adding Multi-Sampling (more than 1 sample per animation frame) to the three.js PathTracingRenderer.

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Test_Project01

Testing GitHub integration with VSCode

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three.js

JavaScript 3D Library.

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