nvpro-samples / vk_raytrace

Ray tracing glTF scene with Vulkan

Geek Repo:Geek Repo

Github PK Tool:Github PK Tool

VK_RAYTRACE

vk_raytrace

This project is a glTF 2.0 sample viewer using Vulkan ray tracing. It follows the ray tracing tutorial and combines all chapters into a single example.

The lighting equation is based on:

The rendering pipeline can be switched from:

  • RTX: RayGen, Closest-Hit, Miss, Any-Hit model
  • Compute: using Ray Query

Features

  • Load glTF 2.0 files ascii and binary using tiny glTF
  • Support for full node hierarchy
  • Full implementation of metallic-roughness and specular-glossiness
  • IBL lighting using importance light sampling
  • Alpha blend and cut-out
  • Texture transforms and samplers

Attributes

  • Normal : create geometric normal when not present
  • Texture coords : only set 0, project cube map when text coords are missing.
  • Tangents : generate tangents and bitangent when missing.
  • Color : default (1,1,1,1)

Extensions

Usage

Controls

Action Description
LMB Rotate around the target
RMB Dolly in/out
MMB Pan along view plane
LMB + Shift Dolly in/out
LMB + Ctrl Pan
LMB + Alt Look around
Mouse wheel Dolly in/out
Mouse wheel + Shift Zoom in/out (FOV)
Space Set interest point on the surface under the mouse cursor.
F10 Toggle UI pane.

Change glTF model

  • Drag and drop glTF files (.gltf or .glb) into viewer

Change HDR lighting

  • Drag and drop HDR files (.hdr) into viewer

Setup

git clone --recursive --shallow-submodules https://github.com/nvpro-samples/nvpro_core.git
git clone https://github.com/nvpro-samples/vk_raytrace.git

Other

Tags:

  • raytracing, GLTF, HDR, tonemapper, picking, BLAS, TLAS, PBR material

Extensions:

  • VK_KHR_RAY_QUERY_EXTENSION_NAME
  • VK_KHR_RAY_TRACING_PIPELINE_EXTENSION_NAME
  • VK_KHR_ACCELERATION_STRUCTURE_EXTENSION_NAME
  • VK_KHR_SHADER_CLOCK_EXTENSION_NAME
  • VK_KHR_MAINTENANCE3_EXTENSION_NAME
  • VK_KHR_PIPELINE_LIBRARY_EXTENSION_NAME
  • VK_KHR_DEFERRED_HOST_OPERATIONS_EXTENSION_NAME
  • VK_KHR_BUFFER_DEVICE_ADDRESS_EXTENSION_NAME
  • VK_EXT_SCALAR_BLOCK_LAYOUT_EXTENSION_NAME
  • VK_EXT_DESCRIPTOR_INDEXING_EXTENSION_NAME
  • VK_KHR_GET_MEMORY_REQUIREMENTS_2_EXTENSION_NAME
  • VK_KHR_DEDICATED_ALLOCATION_EXTENSION_NAME
  • VK_KHR_SWAPCHAIN_EXTENSION_NAME
  • VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME
  • VK_EXT_DEBUG_UTILS_EXTENSION_NAME
  • VK_KHR_SURFACE_EXTENSION_NAME

Links


Test Scenes

Model Link
2 Cylinder Engine
Alpha Blending
Anisotropy
Antique Camera
Boom Box
Carbon Fiber
Clear Coat
Corset
Damaged Helmet
Flight Helmet
Metal Rough Spheres
Punctual Light
SciFi
SpecGlossVsMetalRough
Unlit
Transmission
Box Vertex Color

About

Ray tracing glTF scene with Vulkan

License:Apache License 2.0


Languages

Language:C++ 52.3%Language:GLSL 43.9%Language:C 2.1%Language:CMake 1.8%