There are 10 repositories under ray-tracer topic.
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
LuxCore source repository
An open source physically based renderer.
A basic Ray Tracer that exploits numpy arrays and functions to work reasonably fast.
Vulkan Path Tracer. Physically based path tracer made in Vulkan with Ray Tracing Pipeline.
Differentiable RayTracing in Julia
A program with an implemented Monte Carlo Ray Tracer algorithm for global illumination of a virtual 3D scene.
Open Source Ray Tracing Library
A ray-tracer with a simple scene description language for easily generating beautiful images.
Portable 3D Real-Time Rendering Engine in C++
FlatlandRT is a 2D ray tracer visualization tool
GPU Physically Based Renderer (OpenGL Base) [2021-2022]
Ray Tracing and Optical Design in Python
A distributed Go implementation of Ray Tracing in One Weekend by Peter Shirley
A physically-based Monte Carlo Path Tracer (Ray Tracer) from scratch
Monte Carlo path tracing implementation on Rust
Monte Carlo Raytracer from Scratch in C++11/14
Writing a CUDA software ray tracing renderer with Analysis-Driven Optimization from scratch: a python-importable, distributed parallel renderer.
A Rust implementation of a small ray/pathtracer.
A photorealistic, realtime and GPU-based renderer written in Java
Experimental path tracing with C++20 and SYCL
My Rust implementation of Ray Tracing in One Weekend by Peter Shirley.
GPU Physically Based Renderer (CUDA Base) [2022]
A Haskell ray tracer largely based on http://www.raytracegroundup.com/