There are 8 repositories under ray-tracer topic.
LuxCore source repository
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
An open source physically based renderer.
A basic Ray Tracer that exploits numpy arrays and functions to work fast.
Differentiable RayTracing in Julia
A program with an implemented Monte Carlo Ray Tracer algorithm for global illumination of a virtual 3D scene.
A ray-tracer with a simple scene description language for easily generating beautiful images.
Open Source Ray Tracing Library
FlatlandRT is a 2D ray tracer visualization tool.
GPU Physically Based Renderer (OpenGL Base) [2021-2022]
A distributed Go implementation of Ray Tracing in One Weekend by Peter Shirley
A physically-based Monte Carlo Path Tracer (Ray Tracer) from scratch
Monte Carlo path tracing implementation on Rust
Monte Carlo Raytracer from Scratch in C++11/14
A photorealistic, realtime and GPU-based renderer written in Java
A Rust implementation of a small ray/pathtracer.
A Haskell ray tracer largely based on http://www.raytracegroundup.com/
My Rust implementation of Ray Tracing in One Weekend by Peter Shirley.
Experimental path tracing with C++20 and SYCL
A real-time OpenGL Compute shader based Progressive Path Tracer.
PyGame ray trace based on Peter Shirley's book Ray Tracing in One Weekend (Ray Tracing Minibooks Book 1)
[Onhold] Experimental high accurate spectral path and ray tracer.