There are 2 repositories under antialiasing topic.
pip install antialiased-cnns to improve stability and accuracy
SSGI, Motion Blur, TRAA - Effects to enhance your three.js scene's realism
Drop-in replacement for Graphics but with anti-aliasing
Fast antialiased Line2D and Polygon2D drawing add-on for Godot 3.x (GLES3 and GLES2)
Intel® Graphics Optimized Temporal Anti-Aliasing (TAA)
Developing raytracing render from scratch.
This is my personal library of code that is common to my different projects (Photosounder, SplineEQ, Spiral and others)
Authors' implementation of my SIGGRAPH Asia 2019 Technical Briefs (The Power of Box Filters: Real-time Approximation to Large Convolution Kernel by Box-filtered Image Pyramid) demo II. Real-time dynamic irradiance mapping.
Ray tracing sample using GGX reflection model, 1spp with spatial-temporal denoiser. Acceleration structure build uses async compute.
Antialiased primitives library for GameMaker Studio 2023.1
Python implementation of " Antiderivative Antialiasing for Arbitrary Waveform Generation" IEEE research paper
🖌 A tiny Garry's Mod library that allows you to render different shapes without jagged edges.
Antialiasing via conservative rasterisation and analytical area computation
Tensorflow Implementation of BlurPool the Antialiasing Pooling operation from "Making Convolutional Networks Shift-Invariant Again"
Image processing methods, algorithms and bitmap drawing recreated in C# Winforms. RIP MS Paint 1985 - 2017.
A small 2D drawing library in Rust
Implementation of a method for specular anti-aliasing for microfacet based BRDFs with BGFX rendering library.
Demo for the fast antialiased Line2D and Polygon2D drawing add-on for Godot 3.x (GLES3 and GLES2)
gl.antialias=true does not guarantee it is actually going to be ON because browser accepts antialias attribute just as a hint and decides on itself there. This library checks for actual AA availability.
OpenGL offscreen rendering with EGL and antialiasing
A super-sampling complex polygon renderer for low resource platforms.
Generates images for the 3D antialiasing Godot 4 documentation
OpenCL image transformations with anti-aliasing. Handles just about any affine-transformation.
First-person roller coaster on the Lorenz Attractor using DirectX D3D11 with MSAA.
A dead simple font reader and renderer, for experimentation
Virtual analog model of Buchla 259 wavefolder