There are 2 repositories under antialiasing topic.
pip install antialiased-cnns to improve stability and accuracy
A Processing/Java library for high performance GPU-Computing (GLSL). Fluid Simulation + SoftBody Dynamics + Optical Flow + Rendering + Image Processing + Particle Systems + Physics +...
Rasterx is an SVG 2.0 path compliant rasterizer that can use either the golang vector or a derivative of the freetype anti-aliaser.
Developing raytracing render from scratch.
Intel® Graphics Optimized Temporal Anti-Aliasing (TAA)
SMAA (Enhanced Subpixel Morphological Antialiasing) post-processing; WebGL (OpenGL ES 2.0) implementation with no fluff.
Authors' implementation of my SIGGRAPH Asia 2019 Technical Briefs (The Power of Box Filters: Real-time Approximation to Large Convolution Kernel by Box-filtered Image Pyramid) demo II. Real-time dynamic irradiance mapping.
Ray tracing sample using GGX reflection model, 1spp with spatial-temporal denoiser. Acceleration structure build uses async compute.
Fast antialiased Line2D drawing add-on for Godot 3.x (GLES3 and GLES2)
This is my personal library of code that is common to my different projects (Photosounder, SplineEQ, Spiral and others)
Antialiased primitives library for GameMaker Studio 2.3
Antialiasing via conservative rasterisation and analytical area computation
Tensorflow Implementation of BlurPool the Antialiasing Pooling operation from "Making Convolutional Networks Shift-Invariant Again"
Implementation of a method for specular anti-aliasing for microfacet based BRDFs with BGFX rendering library.
Image processing methods, algorithms and bitmap drawing recreated in C# Winforms. RIP MS Paint 1985 - 2017.
gl.antialias=true does not guarantee it is actually going to be ON because browser accepts antialias attribute just as a hint and decides on itself there. This library checks for actual AA availability.
Three analog clocks for Teensy 4.x with antialiasing.
Demo for the fast antialiased Line2D drawing add-on for Godot 3.x (GLES3 and GLES2)
OpenCL image transformations with anti-aliasing. Handles just about any affine-transformation.
First-person roller coaster on the Lorenz Attractor using DirectX D3D11 with MSAA.
Create photorealistic images via ray tracing
Ray Tracing assignment for COSC363 - Computer Graphics at the University of Canterbury
python library to compute the exact integral of an interpolated image within a polygon and its exact 1rst and 2nd order derivatives
This is a Parallelized ray tracer project built using C++ and OpenMP. It Features Local Illumination (Phong Illumination Model), Global Illumination, Depth of Field, Motion Blur, Antialiasing and Soft Shadows.
A dead simple font reader and renderer, for experimentation
Example of anti-aliasing on shape, js-canvas and image