There are 30 repositories under hlsl topic.
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
Colorizing text editor for ImGui
These components and shaders allow you to add rounded corners to UI elements!
Live shader coding tool and Shader Showdown workhorse
A Lightweight, Flexible, Powerful Shader GUI System for Unity.
:cd: CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏
🎲 Modern 3D graphics made simple with C++20 cross-platform framework and rendering abstraction API on top of DirectX 12, Vulkan & Metal
A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
Lightweight, multi-platform, data-oriented game engine.
Sand box project containing example shaders and assets compatible with Unity Universal Render Pipeline.
这是一个基于URP的开源仿原神卡通渲染项目
A Collection of Shader For URP(LWRP) Render Pipeline
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
A Visual Studio extension that provides enhanced support for editing High Level Shading Language (HLSL) files
Windows native weather app powered by DirectX12 animations
HLSL to GLSL language translator based on ATI's HLSL2GLSL. Used in Unity.
GLSL cross-compiler tool (GLSL->HLSL, MSL, GLES2, GLES3, GLSLv3), using SPIRV-cross and glslang
Physically-based Toon Shader for game applications. Compliant with Unity standard rendering functions. It is not targeted to be multifunctional in order to keep performance, but to be universally usable.
Proof-of-concept library for generating HLSL, GLSL, and Metal shader code from C#,
SSR solution for Unity URP