There are 6 repositories under compute-shader topic.
A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
Forward+ renderer in Vulkan using Compute Shader. An Upenn CIS565 final project.
State of the art sorting and segmented sorting, including OneSweep. Implemented in CUDA, D3D12, and Unity style compute shaders. Theoretically portable to all wave/warp/subgroup sizes.
Compute Stochastic Screen Space Reflections for unity post processing
Instancing & Animation library for Unity3D
Boids behavior calculation code is modified to utilize Microsoft Direct Compute resulting significant improvements in Performance. 利用Compute Shader实现Boids模拟。
GPU atmosphertic scattering and planet generation in Unity 3D
Trying to replicate what this legend did: https://youtu.be/kCGHXlLR3l8
Raylib 100% GPU particles example in 3D. Uses compute shaders and is fully documented. Millions of particles at 60 fps on a laptop.
Recreate your images with simple shapes
Real-time software rasterizer using compute shaders, including vertex processing stage (IA and vertex shaders), bin rasterization, tile rasterization (coarse rasterization), and pixel rasterization (fine rasterization, which calls the pixel shaders).
Voxel game written in Bevy making heavy use of WGSL compute shaders
Display an image created by Vulkan compute shader, with OpenGL
C# OpenGL Path Tracer, Real-Time GPU accelerated
How to do DXT/BCn texture compression in Unity using compute shaders
Implementation of Physarum- Slime mold behaviour on Unity3D.
Vulkan path tracing with Rust
Doing flocking/Boids in UE4 using GPGPU
SPH in the Unity engine implemented in three different ways using MonoBehaviour, Entity-Component-System, and ComputeShader
WebGPU implementation for the radix sort algorithm as described in the paper "Fast 4-way parallel radix sorting on GPUs"
💎 Approximated crystal caustics effect in Unity.
GPU ComputeShader implementation of Marching Cubes algorithm
A collection of primarily graphics programming focused blog posts.
SPH simulation in OpenGL compute shader.
Unity Compute Shader Realtime Ray Tracing
A compute shader implementation of the OneSweep sorting algorithm.
Fake pixel sorting effect implemented with a compute shader in Unity.