There are 12 repositories under atmosphere topic.
Use controllers from other consoles natively on your Nintendo Switch via Bluetooth. No dongles or other external hardware neccessary.
Update your CFW, cheat codes, firmwares and more directly from your Nintendo Switch!
A Java WebSocket/HTTP server based on the Atmosphere and Netty Framework
Modding framework for Super Smash Bros. Ultimate
GPU atmosphertic scattering and planet generation in Unity 3D
WebSockets with fallback transports client library for Node.js, Android and Java
A realistic atmosphere material for both the Godot game engine and Unreal Engine 4
Use the HYSPLIT model from inside R and do more with it
https://medium.com/@ardatan/meteor-with-webpack-in-2018-faster-compilation-better-source-handling-benefit-from-bc5ccc5735ef
Fluid Earth is a WebGL-powered visualization of Earth's atmosphere and oceans
LOWTRAN atmospheric absorption extinction, scatter and irradiance model--in Python and Matlab
Implementation of Raymarched Volumetric Fog in Unity's Universal Render Pipeline
An extensive summary for what I learnt when migrating SXOS to Atmosphere, in baby steps style.
The OGD@MeteoSwiss project team informs about the ongoing realisation phase of 'Open Data by default' by MeteoSwiss. We are open to feedback on the proposed 'open data products' and our questions in the discussions' section.
ECMWF Summer of Weather Code 2020 challenges
Phanary is a lightning-fast, free, online app for desktop and mobile that excels at finding and playing atmospheric music and sound effects for games like D&D and Pathfinder. Phanary is meant to be used in a Game Master's preparation and improvisation, and to be quick and streamlined enough to smoothly handle the party going somewhere unexpected.
Three shaders to generate 3D animated planets and stars in Godot 4.
A tool to precompute atmospheric scattering tables for real-time dynamic atmosphere rendering.
Julia interface to climate models + tracked workflow framework
Implementation of an atmospheric scattering example found on ShaderToy, ported to URP and made to work with baked optical depth. Inspired by Sebastian Lague's series on Atmospheric Rendering
Sentinel 2 and Landsat 8 Atmospheric correction
We present the NASA Ames Legacy Mars Global Climate Model for public release. This model uses a modified version of the ARIES/GEOS dynamical core coupled with a set of Mars physics packages to simulate the martian climate. The physics packages include the treatment of surface properties, a ground temperature model, a planetary boundary layer scheme, water and carbon dioxide sublimation/condensation physics, a water ice cloud microphysical scheme, the use of a moment method for tracer transport, a semi-interactive dust tracking scheme, and a two-stream radiative transfer code based on correlated-k’s.