There are 2 repositories under skinning topic.
An automated algorithm to extract the linear blend skinning (LBS) from a set of example poses
Official code release for ICCV 2021 paper SNARF: Differentiable Forward Skinning for Animating Non-rigid Neural Implicit Shapes.
Vulkan path tracing with Rust
Library to Compute Centres of Rotation for Optimised Centres of Rotation Skinning by Le and Hodgins 2016 "Real-time Skeletal Skinning with Optimized Centers of Rotation"
Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in just two passes.
A framework for real-time deformations with coupled skinning cages and skeletons
This is a collection of information relating to Winamp and skinning of it be it classic (2.x) or modern (5.x) skin as taken from publically posted material. This is to prevent it being lost as has sadly happened to some skinning information over the years.
A Skin tool in Maya 2023
This is OpenGL-based renderer for visualizing results of neural nets for skinning weights
Cocos2d-x Runtimes for Creature
Master semester project in computer graphics, implementation of Rodolphe Vaillant's thesis in MATLAB and C++
Master semester project in computer graphics, implementation of Rodolphe Vaillant's thesis in MATLAB and C++
CSS-based WinForms theming library
An utility for skinning and switching between different games within the same Unity project.
EBook about Skinning, character animation and Inverse Kinematics
Blender Add-on for the FLAME face model
Fast Mesh Skinning on the CPU using Linear Blend (LBS) and Dual Quaternion (DQS) utilizing the Unity Jobs system and Burst compilation
A DirectX remake of Super Mario 64's first level - showcasing Hardware Skinning, Shadow Mapping, simple particle systems and other HLSL shader work.
Implementation of real-time skinning algorithms using three.js
Auto Skinning One Avatar‘s Mesh To Other Avatar's Bones
NVIDIA GameWorks Graphics Samples: A backup of the newest version of this GL4, GLES2, GLES3, and Vulkan SDK that I could find. [SDK 3, 16 August 2017, 36 Commits]
Small script for resizing all your skin elements from HD to SD sizes
Copy of adonis-ui (https://github.com/benruehl/adonis-ui). Uses only .Net Framework 4.5.2 and doesn't use .Net Core
A Blender plug-in for interactive skeletal skinning optimisation, Bachelor's thesis, AY 2019/2020
Skinning tool prototype ment to create a faster and non-destructive weight-painting workflow.
ZBEARs_Weight_Resetter_v_01_08
Config files for my GitHub profile.