DenizBicer

DenizBicer

Geek Repo

Company:@framefield

Home Page:denizbicer.com

Twitter:@ojelibalon

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DenizBicer's repositories

Physarum

Implementation of Physarum- Slime mold behaviour on Unity3D.

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Pixel-Sorting

Fake pixel sorting effect implemented with a compute shader in Unity.

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FlowAgents

Perlin noise based flow agents made in Unity 3D.

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RTP

Homework repository for the course of Recreating The Past (RTP) Summer 2020.

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UnityComputeShaderSamples

Basic samples to use compute shaders in Unity

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Valleys

Perlin noise based valleys made in Unity 3D.

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GradientHierarchy

Custom Unity hierarchy window tutorial repository

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