There are 2 repositories under spatial-partitioning topic.
Implementations of programming design patterns in Unity with examples in C# when to use them.
Implementations in Unity of the Ten Minute Physics YouTube channel. Instead of using Unity's built-in physics engine, you will learn how to make your own. This is useful if you want to simulate ropes, cloth, tires, etc. You will also learn how to make fluid simulations and soft body physics.
Implementing Different Methods of Circle to Circle Collision Detection using variety of new Technologies: Vulkan Graphics/Compute API, AVX2/AVX-512
Implementation of generic spatial partitioning algorithm (Quadtree) for Unity.
Infinite explorable underwater world created using Rust and WGPU using marching cubes and 3D perlin noise populated with 3D boids.
Коллекция известных структур данных пространственного разбиения в управляемой и нативной формах.
Swift implementation of a quadtree. A drop-in replacement for GameplayKit's GKQuadtree for it is not working properly.
Spatial decomposition without space filling curves
Fast static Hilbert kd-tree experiment
Visualisation of an Octree Data Structure. Made using Unity3D
A simple client that accepts player data and sends it to the server, receives messages from the server and displays the world of Agario, players, food, etc
A simple server that receives actions from players, processes all the logic of the Agario game internally and redirects the appropriate events to clients
Automatic partitioning for 2D spatial area
kd tree spatial index algorighm
Bounding Volumes (BV), BV Hierachies and Spatial Partitioning w/ OctTrees + BSPTrees for Spatial Data Structures Study
DirectX 11 application that can simulate swarms with thousands of agents.
Bounding Volume Hierarchy using 128bit simd
A simple and fast C# spatial hash implementation