There are 8 repositories under sph topic.
SPlisHSPlasH is an open-source library for the physically-based simulation of fluids.
A real-time 3D fluid simulation implemented in WebGPU
Surface reconstruction library and CLI for particle data from SPH simulations, written in Rust.
my own implementation of the WCSPH, DFSPH and PBD fluid solvers using CUDA and C++
C++ SPH/N-body library and standalone GUI application, mainly designed for astrophysical simulations
A course on Smoothed Particle Hydrodynamics (SPH)
The world's first CUDA implementation of Weakly-Compressible Smoothed Particle Hydrodynamics
Module for FreeCAD intended to use with DualSPHysics fluid simulator.
Modern astrophysics and cosmology particle-based code. Mirror of gitlab developments at https://gitlab.cosma.dur.ac.uk/swift/swiftsim
SPH-EXA is a C++20 simulation code for performing hydrodynamics simulations (with gravity and other physics), parallelized with MPI, OpenMP, CUDA, and HIP.
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SPH in the Unity engine implemented in three different ways using MonoBehaviour, Entity-Component-System, and ComputeShader
Py-SPHViewer is a framework for rendering cosmological simulations in Python using the Smoothed Particle Hydrodynamics scheme.
Mobile application for the school portal Hesse by a group of high school students.
My homework and projects in course GAMES201 (https://yuanming.taichi.graphics/teaching/2020-games201/) and SIGGRAPH reproductions in Taichi Lang.
C++ library for fast computation of neighbor lists in point clouds.
Simple SPH dam-break simulation in Julia
The Shamrock Framework, an open-source, multi-GPU hydrodynamics framework for astrophysics. Scales seamlessly from laptops to exascale supercomputers, supporting SPH, AMR, and more.
Basic implementation of smoothed-particle hydrodynamics (SPH) in Python.
Smoothed Particle Hydrodynamics implementation with Python
A multi-threaded particle-based solver, Smoothed-Particle Hydrodynamics, for the Navier-Stokes equation
Python library for reading SWIFT data. Uses unyt and h5py.
An improved implementation of my CASA 2013 paper "Real‐time generation of smoothed‐particle hydrodynamics‐based special effects in character animation" (https://onlinelibrary.wiley.com/doi/abs/10.1002/cav.1545). Particle emissions from the surface of mesh. The emitters are approximatively uniformly distributed by taking the advantage of quad tessellations. The fluid is simulated by SPH using my prefix-sum bin sorting.
Module for FreeCAD intended to use with DualSPHysics fluid simulator.
A fluid simulation web experiment based on smoothed particle hydrodynamics
Source code for paper "Visual Simulation of Soil-Structure Destruction with Seepage Flows" PACMCGIT(Proc. SCA2021)
Weakly-Compressible Smoothed Particle Hydrodynamics Parallel Solver for Elasto Plastic and thermal coupled Solid Mechanics
A package for interacting with Lanis.