There are 2 repositories under occlusion-culling topic.
OpenGL sample for shader-based occlusion culling
Unity super simple approach for GPU instanced grass (+ occlusion/frustum culling)
This library integrates multiple culling methods into one library.
Fast and Maximally Accurate Occlusion Culling
Automatic conservative mesh occluder generation by box filling
GPU occlusion culling using compute shader with Vulkan
A DirectX 12 renderer featuring Deferred and Forward rendering paths, PBR, various post-processing effects, and more.
Hides tiles that players are not able to see due to blocks in the way, preventing cheaters from seeing chests behind walls.
Public repository for Precomputed Culling. Contains documentation and Source of the API webpage. All Issues about Precomputed Culling should be reported in this repository
Slices big meshes into smaller parts to get better performance with occlusion culling.
A simple cell-based occlusion library for Minecraft-related projects
Unity scene baking toolkit. Lightmapping, NavMesh, OC
3 scenarios of different complexity for testing Backface, Occlusion and Small Feature(Contribution) culling
Software rasterizer utilizing 1bit coverage buffer idea
Fix MC-70850, an invisible chunks issue brought back to MC1.18+ by Sodium.
Occlusion queries implementation in Unity
Java port of an Open Source 3D occlusion culling engine
[Finished] Bachelor Thesis Project: Accelerate P-k-d-based ray tracing of particle data using probabilistic occlusion culling
Repo for experimenting with occlusion culling in game engines