There are 8 repositories under wgsl topic.
Orillusion is a pure Web3D rendering engine which is fully developed based on the WebGPU standard.
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
WebGPU tutorials inspired by LearningWebGL.com. Use both WGSL and GLSL/SPIR-V.
Learn wgpu 中文版
Tutorial: Rust wgpu graphics programming on native devices and the web.
A WebGPU Shading Language parser and reflection library for Javascript.
Go bindings for WebGPU, a safe & cross-platform GPU abstraction
Shaders and other small Bevy examples
Inspection debugger for WebGPU
Tools and IntelliSense for GLSL and WGSL.
Cross-platform compute shader engine
A WGSL playground inspired by Shadertoy.
Realtime path tracing via WebGPU compute shaders
A minimal OpenCL, CUDA, Vulkan and host CPU array manipulation engine / framework.
A visual Deep Learning Framework for the Web - Built with WebGPU, Next.js and ReactFlow.
A clean and simple cross-platform C++ library to convert GLSL shaders to HLSL, Metal, Vulkan, and WebGPU
WebGPU Shading Language grammar for tree-sitter parser
Compile your WebAssembly programs into SPIR-V shaders
Compile GLSL/HLSL/WGSL and inline SPIR-V right inside your crate.
Generate typesafe Rust bindings for wgsl shaders in wgpu
2D outline materials for the bevy game engine.
WGSL plugin for IntelliJ and CLion