There are 7 repositories under shading topic.
Gradle plugin to create fat/uber JARs, apply file transforms, and relocate packages for applications and libraries. Gradle version of Maven's Shade plugin.
Shader for Blender attempting to replicate the shading of Genshin Impact. These are for datamined assets, not custom-made ones nor the MMD variants.
Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of Genshin Impact developed by miHoYo. This is for datamined assets, not custom-made ones nor the MMD variants.
Forward+ renderer in Vulkan using Compute Shader. An Upenn CIS565 final project.
🌔 A Scriptable Render Pipeline (SRP) designed for toon/stylized visuals. Features custom lighting pipeline, multiple shadow algorithms, tiled lighting, Shader Graph support, and more.
🌔 Toon shader for Unity's Universal Render Pipeline.
Shader for Goo Engine attempting to replicate the shading of Honkai: Star Rail. These are for datamined assets, not custom-made ones nor the MMD variants.
Cute little deferred shading implementation.
Physically based rendering (PBR) for raylib
Tool based in nodes to build GLSL shaders without any programming knowledge written in C using OpenGL and GLFW.
A plugin base toolset for surfacing and look dev, based on my own tools, for maya, katana, painter, mari, renderman, and nuke
Implementation of SfSNet: Learning Shape, Reflectance and Illuminance of Faces in the Wild
Clustered forward rendering demo with Vulkan
Dissolver is a third person hack and slash video game developed with Unity 3D. The gameplay mixes adventure and a hard combat system.
Project Sekai shader for Unity (Built-in Rendering Pipeline).
A repository that contains implementation of Intrinsic Image Decomposition, based on Intrinsic Images in the Wild, a SIGGRAPH 2014 paper by Sean Bell, Kavita Bala and Noah Snavely.
Following is Jon Barron and Jitendra Malik's SIRFS (Shape, Illumination, and Reflectance from Shading) Implementation. This source is downloaded from https://jonbarron.info/ and fixed for _fast implementation
Face Lighting estimation using GANs
Implementation of Nalbach et al. 2017 paper.
2D face reconstruction using SFSNet, and end-to-end learning framework for producing an accurate decomposition of an unconstrained human face image into shape, reflectance and illuminance.
Intrinsic components for the MIT Multi-Illumination Dataset
Illumination model based on Normal and Spherical Harmonics is not precise. Here, we introduce new illumination model based on residue of shading
This is a first person shooter prototype inplementation for a university project
CPU Physically Based Path Tracer Engine
The Nvidia Cg Toolkit provides a compiler for the Cg language, runtime libraries for use with both leading graphics APIs, runtime libraries for CgFX, example applications, and extensive documentation. Property of Nvidia. See the license.txt.
My shitty shaders and scripts for Unity and VRChat.
Companion Resource to the Shader Writing Books
Ray tracing is a rendering technique for generating an image by tracing the path of light.
Blender add-on to set material viewport display attributes based on their material node trees.