There are 6 repositories under shading topic.
Shader for Blender attempting to replicate the shading of Genshin Impact. These are for datamined assets, not custom-made ones nor the MMD variants.
Forward+ renderer in Vulkan using Compute Shader. An Upenn CIS565 final project.
Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of Genshin Impact developed by miHoYo. This is for datamined assets, not custom-made ones nor the MMD variants.
🌔 Toon shader for Unity's Universal Render Pipeline.
Cute little deferred shading implementation.
Shader for Goo Engine attempting to replicate the shading of Honkai: Star Rail. These are for datamined assets, not custom-made ones nor the MMD variants.
Tool based in nodes to build GLSL shaders without any programming knowledge written in C using OpenGL and GLFW.
Physically based rendering (PBR) for raylib
A plugin base toolset for surfacing and look dev, based on my own tools, for maya, katana, painter, mari, renderman, and nuke
Implementation of SfSNet: Learning Shape, Reflectance and Illuminance of Faces in the Wild
Clustered forward rendering demo with Vulkan
Dissolver is a third person hack and slash video game developed with Unity 3D. The gameplay mixes adventure and a hard combat system.
A repository that contains implementation of Intrinsic Image Decomposition, based on Intrinsic Images in the Wild, a SIGGRAPH 2014 paper by Sean Bell, Kavita Bala and Noah Snavely.
Project Sekai shader for Unity (Built-in Rendering Pipeline).
Face Lighting estimation using GANs
2D face reconstruction using SFSNet, and end-to-end learning framework for producing an accurate decomposition of an unconstrained human face image into shape, reflectance and illuminance.
Implementation of Nalbach et al. 2017 paper.
Illumination model based on Normal and Spherical Harmonics is not precise. Here, we introduce new illumination model based on residue of shading
This is a first person shooter prototype inplementation for an university project
My shitty shaders and scripts for Unity and VRChat.
Ray tracing is a rendering technique for generating an image by tracing the path of light.
CPU Physically Based Path Tracer Engine
Visualizador de shaders fractal Julia & Mandelbrot con Three.js
The Nvidia Cg Toolkit provides a compiler for the Cg language, runtime libraries for use with both leading graphics APIs, runtime libraries for CgFX, example applications, and extensive documentation. Property of Nvidia. See the license.txt.
deprecated!!! 'Kitbash Parser' is a kit of tools to work with kitbash packs in Houdini
An imitation of popular game Subway surfers, made using WebGL