Kai Yan (aceyan)

aceyan

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Kai Yan's repositories

UE4_GPGPU_flocking

Doing flocking/Boids in UE4 using GPGPU

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Unity3D_PBR_Path_Tracer

Path-traced physically-based rendering with UE4-PBR-like parameters and 'specTrans' from Disney BSDF implemented by using compute shader in Unity3D.

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Unity3D_Path_Tracer

Monte Carlo Path Tracer in Unity3D using compute shader

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Unity3D_Whitted_Ray_Tracer

Whitted Ray Tracer in Unity3D using compute shader

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Live-Coding-Virtual-Environment

Live Coding Virtual Environment

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CustomMeshComponent

The minimal source code for creating a custom mesh component and using it in Unreal Engine 4. This is an example project published with a series of articles that cover the topic.

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kai-cs-imgd-420x

cs-imgd-420x

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Real-Time-Rendering-4th-Bibliography-Collection

Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography

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Carrot

(WIP) Small game engine made for fun and educational proposes. Might do something with it later, might not.

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cs-imgd-420x-20a.github.io

Course website for IMGD/CS 420x: Graphical Simulation of Physical Systems

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glfw

A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

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HowToLiveLonger

程序员延寿指南 | A programmer's guide to live longer

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Intel_OcclusionCulling

Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.

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Learning-Vulkan

Code repository for Learning Vulkan, published by Packt

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precomputed_atmospheric_scattering

This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".

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ROC_rasterizer

A state-of-the-art software occlusion culling system

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SoftWareRenderer

a software renderer in C++

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vulkan-cpp-demo

vulkan framework demo

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Vulkan_LearningExamples

Examples and demos for the new Vulkan API

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VulkanTutorial

Tutorial for the Vulkan graphics and compute API

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