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An example using the core features of the Entity Component System (ECS), part of DOTS, for Unity, inspired by Roll-a-ball. This project utilizes the Unity Physics, Hybrid Renderer, and Entities packages.
🧪 Studies and activities of the discipline of Physics Applied to Digital Games, using Unity
This repository is intended to be a playground to see the impacts of changes to Physic Materials in Unity
A tool to create and modify ragdolls easily in Unity by clicking on the bones you want to have rigidbodies, joints and collisions.
Information on setup and use of DOTS in Unity
First version of a modular, state machine driven logic system which enables behaviour to be built out of scriptable objects in the Unity editor.
A softbody physics simulation game of a photorealistic donut. Made with Unity Obi Physics, MudBun, and Blender
A tool to create and modify ragdolls easily in Unity by clicking on the bones you want to have rigidbodies, joints and collisions.
Lab Phyzz - An alchemy inspired video game prototype
Converting the (Unity) Rollaball tutorial project to a DOTS project
Refactored project focusing on small scripts with specific functions. Scripts attached to an object are built to automatically reference one another, so gameplay can be built entirely in editor.