Gornhoth's repositories

Unity-Smoothed-Particle-Hydrodynamics

SPH in the Unity engine implemented in three different ways using MonoBehaviour, Entity-Component-System, and ComputeShader

Language:C#License:MITStargazers:65Issues:3Issues:1

Unity-Pathfinding-3D

A blogpost-repository about how to do pathfinding in 3D using a sparse voxelisation octree (SVO) with a specialised A* pathfinding algorithm using Unity in C#.

License:MITStargazers:11Issues:2Issues:0

Discregrid

A static C++ library for the generation of discrete functions on a box-shaped domain. This is especially suited for the discretization of signed distance fields.

Language:C++License:MITStargazers:0Issues:0Issues:0
Language:C#Stargazers:0Issues:0Issues:0

TreeNSearch

C++ library for fast computation of neighbor lists in point clouds.

Language:C++License:MITStargazers:0Issues:0Issues:0