Gornhoth's repositories
Unity-Smoothed-Particle-Hydrodynamics
SPH in the Unity engine implemented in three different ways using MonoBehaviour, Entity-Component-System, and ComputeShader
Unity-Pathfinding-3D
A blogpost-repository about how to do pathfinding in 3D using a sparse voxelisation octree (SVO) with a specialised A* pathfinding algorithm using Unity in C#.
Discregrid
A static C++ library for the generation of discrete functions on a box-shaped domain. This is especially suited for the discretization of signed distance fields.
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TreeNSearch
C++ library for fast computation of neighbor lists in point clouds.
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