There are 1 repository under ray-casting topic.
Code for "DeepDRR: A Catalyst for Machine Learning in Fluoroscopy-guided Procedures". https://arxiv.org/abs/1803.08606
Library and executables for modeling and registration applications in medical image analysis. Particular emphasis on intraoperative fluoroscopic (X-ray) navigation via 2D/3D registration.
C++ application that implements volume ray casting in GPU using GLSL.
Code for the registration component of the IPCAI 2020 paper: "Automatic Annotation of Hip Anatomy in Fluoroscopy for Robust and Efficient 2D/3D Registration." https://arxiv.org/abs/1911.07042 or https://doi.org/10.1007/s11548-020-02162-7
Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on Interior Faces in Cube-Map Space) demo II. Fast real-time volume rendering for an external volume texture with mesh occlusion.
Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on Interior Faces in Cube-Map Space) demo III. Fast real-time multiple volumes rendering for external volume textures with mesh occlusion.
3D engine in fortran written to linux framebuffer, ray-casting.
CPU Physically Based Path Tracer Engine
This project is inspired by the world-famous Wolfenstein 3D game, which was the first FPS ever. It will enable you to explore ray-casting. Your goal will be to make a dynamic view inside a maze, in which you’ll have to find your way.
RAIN is a 3D image renderer running on the CPU made from scratch. This renderer uses Ray Tracing technique and implements KD-Tree and multithreading to optmization.
In this project we create a dynamic 3D view of the inside of a maze using Ray-casting.
A spherical volume rendering algorithm that performs ray casting through a spherical voxel grid.
Volumne rendering via ray casting in webgl
3D reaction diffusion project using WebGL 2.0 and ray casting to visualize the volume data.
check out the auto typed code of this project:
Uses a map file to make a 3D maze game similar to the famous Wolfenstein 3D. Includes wall textures, sprites, player movement, etc.
A golang port of https://github.com/OneLoneCoder/CommandLineFPS
An awesomely impractical first-person Tetris game. Don't get smashed.
Computer Graphics: Project
3D GUI using ray-casting for maze game, expansion of an ASCII-art code-base
ура! релиз! победа!
A Telnet server that allows a connected client to navigate a text-based ray-casted 3D landscape
Motor gráfico ray-caster feito em C# capaz de renderizar mundos bidimensionais como se fossem 3D a altas taxas de quadros utilizando somente poder computacional de CPU.
An assignment in school that included Directx 11 implementation with various functionalities.
A small game made during a course in school. In this project we were 6 people who participated.
OpenGL drawings, Pipeline stages & Ray tracing assignments of Computer Graphics Sessional Course CSE 410 in Level-4, Term-1 of CSE, BUET
This is a 2D car game for AI algorithms such as Reinforcement learning or Genetic algorithm.
Geo tool in Java to check if a point is inside a non-convex polygon using Ray Casting Algorithm ⚡📏
✅ This project is inspired by the world-famous 90's game, which was the first FPS ever. Your goal will be to make a dynamic view inside a maze, in which you'll have to find your way.
A port of Lode Vandevenne's C++ raycaster example to JavaScript/HTML5.