There are 2 repositories under deferred-rendering topic.
Physically Based Shading and Deferred Rendering for the Panda3D game engine
Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping
OpenGL C++ Graphics Engine
Rendergraph-based DirectX12 graphics engine
3D C/C++ Game Engine - Created By Brady Jessup
DirectX 11 Renderer written in C++11
DirectX11 graphics engine
CPU forward/deferred rasterizer with depth-buffering, texture mapping, normal mapping and blinn-phong shading implemented in C++
LudoGL is a WebGL2-only renderer
Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/iftodebogdan/ShaderEditor
lightweight webgl rendering tool
DirectX 12 Rendering Engine
Deferred lights feature for the URP pipeline in the Unity Game Engine
WebGPU demo for deferred rendering, cloth simulation, and particle effects
Tesseract renderer design document, originally written by Lee "eihrul" Salzman
🔌A Wordpress plugin integrating my beloved "defer.js" library into your websites. Hope you guys like it.
This project implements a custom deferred rendering Unity SRP in order gain a better intuition for Unity's render pipelines. Shaders written in HLSL.
C++ Project of Panda3D Render Pipeline (Python)
webGL implementation of dense light scene, included deferred & clustered rendering for accelaration
Add SSAO support when using deferred rendering for unity 2020 URP
General purpose OpenGL deferred rendering for .Net Framework
Samples for "Advanced Computer Graphics" lecture course in SPbSTU
Project for the course of Real Time Graphics Programming, University of Milan, M.Sc in Computer Science, A.Y. 2020/2021. Deferred Renderer in Vulkan.
A simple, dependency-free JavaScript library for lazily loading images on a web page
A very basic modern OpenGL deferred PBR renderer
3D renderer which has implementations of 3D fluid simulation, pbr shading, deferred rendering and other using WebGL2
Java OpenGL engine with forward/deferred rendering, real-time shadows, and SSAO. Started as a 3rd semester project at Carl von Ossietzky Universität, Oldenburg for OpenGL mit Java. Continued in the 4th semester as part of the OpenGL Praktikum.
Real-time 3D rendering engine built on DirectX12
A 2D deferred-rendered .NET game engine designed for programmers with advanced lighting, shadows, and physics.
An ECS , OpenGl based game engine
Module that loads images as a very low res version first, then uses JavaScript to load the full version