There are 0 repository under normal-mapping topic.
OpenGL C++ Graphics Engine
Graphics engine written in C++ using DirectX11
Isosurface extraction using Marching Cubes and pure WebGL.
C++ CPU Software-Rasterizer
Converts a depth map image to a normal map image using Python
An easy to use Blender Add-on that allows you to bake Bevel Shader to the Normal Map, Ambient Occlusion to the AO Map in fully automatic mode.
Simple ocean/sea/water simulation | C++ OpenGL 4.1
Tangent space calculator for Houdini
Simple meshes, materials, shadow maps, normal maps. Sky shader. Skeletal animation. Particle system.
Estimates a depth mapping from a given normal mapping.
3D Graphics Engine For Games | C++ OpenGL 4.1
Tangent space normal map blending via quaternion rotation
Ocean simulation with water reflection and refraction.
Voxel generator based on perlin 3d noise | Python OpenGL
Normal map generator / editor tool
opengles 2.0 light engine + tutorials for iOS.
Blender Add-On to Mute and Unmute Normal Maps in Blender's Node Tree to improve Eevee Viewport Performance
PBR based renderer in Java using OpenGL (ES) with GLTF support. Vulkan support is being worked on.
"Quickly and easily generate normal maps from your 2D images with adjustable height and sampling radius using this intuitive and easy to use application" -Softpedia
Normal mapping with parallax occlusion mapping and self-shadowing sample code
A collection of exemplary graphics samples based on Magma and Vulkan API
My OpenGL game engine.
The demonstration of per-pixel lighting in 2d space using normal maps.
Unity3D high-performance utilities for texture maps (WIP)
Educational project with usage of Objective-C, C++, OpenGL on Mac
A 3D game demo using a pseudo 3D game engine built using OpenGL and C++
A tiny software rasterizer.
Per-Vertex Radiosity Normal Mapping for Nintendo DS
A basic opengl example using Valve's ssbump (radiosity normal mapping)
OpenGL - Normal Mapping, Parallax Mapping, Displacement Mapping, Tessellation, and Cube Mapping
Convert the normal maps used in the game Transformers: Fall of Cybertron to the Mikk format