There are 1 repository under pbrt topic.
Physically-based CPU and GPU ray-tracer
BRDF LUT generation for PBR Pipelines
Experimental Physically Based Renderer
Implementation of PBRT in rust based on the C++ version by Matt Pharr, Grep Humphreys, and Wenzel Jakob.
Extension of pbrt-v3 implementing the SIGGRAPH NA 2023 paper "A Practical Walk-on-Boundary Method for Boundary Value Problems"
a simple physically based rendering renderer.
A full featured Physically Based Path-tracing Renderer
3D Fluid Solver based on Stable Fluids paper.
A parser-traslator to convert scenes from pbrt to yocto format.
A minimalistic yet powerful Physically Based Rendering (PBR) implementation, showcasing advanced techniques in Image Based Lighting (IBL) lighting using OpenGL.
This project is about light field camera simulation in PBRT framework
A GPU-accelerated raytraced image renderer heavily inspired from PBRT