huailiang

huailiang

Geek Repo

Company:huawei - 2012Lab

Location:Shanghai, China

Home Page:https://huailiang.github.io

Twitter:@penghuailiang

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huailiang's repositories

face-nn

游戏捏脸,基于神经风格迁移框架生成逼真人脸

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knead_proj

游戏中捏脸的实现

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LipSync

LipSync for Unity3D 根据语音生成口型动画 支持fmod

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seqence

剧情-技能编辑器

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unity_pose3D

Unity中还原抖音视频的动作

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pbr_proj

Shader of PBR for Unity

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lod

unity中lod分级减面工具SimplyGon, lod预览工具

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timeline

timeline of unity2019

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OpenGLEngine

基于OpenGL实现的渲染引擎

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batch_build

shell 自动化出包&补丁持续集成工具 适用于unity平台 Jenkins依赖脚本

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MultipeerConnectivity

集成wifi、蓝牙直连的端对端unity的sdk, 类似于苹果设备上的airdrop,不需要中转服务器通信

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Parabola

游戏中用于生成抛物线的编辑器, 如炮弹等投射物的轨迹, 不到100行代码

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game_sdk

Unity游戏接入外部sdk框架

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ConnectPy

unity 和 Python TCP/UDP 通信

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ulua_proj

为你的游戏定制lua, 升级ulua底层库到lua53, 彻底地解决你的烦恼

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nnStyle

a neural network style transfer for video game

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ibl_proj

在Unity中实现 LearnOpenGL中公式实现的 PBR 渲染, 包含生成辐射度贴图、预滤波环境贴图、镜面brdf积分贴图

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ray_tracing

gpu-ray-tracing-in-unity implements by three-eyed-games

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watermark

去除抖音、微视水印的脚本工具

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Astc

unity 使用原生astc兼容性和性能测试

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Variants_Proj

Unity 中Shader 和ShaderVariantCollection 生成 Assetbundle 案例测试

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WebCam

支持Unity中的WebCameraTexture访问Android原生层Camera2的能力, 比如说变焦、曝光度、ISO等参数

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AREngineDemo

AREngine background rendering for URP

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swig

自动化导出c++各个平台库

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reverse-onepiece

破解《航海王燃烧之血》

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SideScroll

使用UE5复现类似马里奥效果小游戏-youtube

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textureCompression

in unity,we use computerShader compress RGBA texture by BC3、ETC2、ASTC

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huailiang.github.io

huailiang blog

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UnityMeshSimplifier

Mesh simplification for Unity.

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