There are 1 repository under geometry-shader topic.
Miscellaneous Shaders in Unity, WIP(maybe?)
Offline Shader Editor with many cool features
A Geometry shader written for Unity's build-in Render Pipeline
🧱 An example of geometry shader in URP.
Realistic Grass Rendering using DirectX 11 and a geometry-shader based approach.
A wireframe material in Unity using the geometry shader.
Glsl Optimizer based on Mesa3D implementation for Opengl 4.5 (450) (Vertex/Geom/Fragment/Tesselation Support)
Unity wireframe material using Geometry Shaders
modular particle system using compute shaders.
3D Graphics Engine For Games | C++ OpenGL 4.1
Accompanying source code to "Fast Multi-View Rendering for Real-Time Applications" (EGPGV 2020 Paper)
Simple GLFW OpenGL/C++ framework made for educational purposes: Assimp, ImGUI, Deferred/Forward+ Shading, Compute/Geometry Shaders, etc.
A collection of exemplary graphics samples based on Magma and Vulkan API
Function to generate a (not guaranteed optimal) triangle strip out of a set of triangles.
Render space curves using Frenet-Serret frame via DirectX D3D11 Geometry Shader.
Model importer & exporter
FIB-G 2022-23 Q2 Computer Graphics subject
A resurrection of a very old project, brought back to life to save my brain.
My final project of Introduction to Computer Graphics (DCP4516) @ NYCU (2021 Fall)